My friend, we must part now but I will be with you…

A couple of things kicked in at the end of last year that made me take the following course of action… The Lords of Midnight and Doomdark’s Revenge are no longer available to purchase. What this means is that the mobile versions are no longer available and the Desktop versions are available for free but unsupported.

The main driver for this is my inability to support the games. I have spoken at length about the issues caused when Marmalade pulled out of the SDK market, and my ongoing battle with bringing the games to a new platform. iOS was the first to cause me problems. LoM hasn’t worked correctly since iPhone8, however Apple don’t allow you to set which devices your games work on, so I had to add a piece of text to store description to say that it didn’t work. Up until late 2019 I would get the odd support email from people who had bought it or upgraded their phone and the game didn’t work. To the new purchasers I could easily point them at a refund, and the upgraders all I could do was offer my apologies. However iPhone8 is two years old and pretty much the base phone – which means that more and more people are upgrading and new purchases are most likely to be an incompatible phone. This situation became too much and so late last year I removed the iOS versions from sale.

Google are making more and more demands of the apps on their store. I have had to make a number of listing changes but as of yet not had any requirement to change the actual game, but it’s only a matter of time.

GoG had to remove the Mac versions from their store last year because of the 64bit support requirement of Catalina. At the same time I removed the Mac Desktop versions from the Apple App store.

My work on the replacement version has been very sporadic. I made great strides early last year while I was working away from home in Bristol, and even uploaded test versions for preview, however since taking a contract closer to home, I have had no time to do any work. I made a decision back in July that had I not released the replacement version by the Solstice, then I would stop all work on it. The reality is, that outside of my day to day work, I just don’t spend time developing any more. And the fact that the game sits their uncompleted essentially stops me from doing anything else.

The second driver is that I am making some changes to my working situation. There is no need for details here other than to say that I will be making my company ‘Chilli Hugger Software’ officially dormant for the next six to twelve months. The main issue from this is that I cannot have any income coming in to the company bank account, otherwise it’s not dormant. Therefore the games would at least need to be free.

With the combination of the two things it was just easier to remove the games from sale completely, which I did across the board late last year. Once all the games were removed from sale, I intended to put the latest versions of the Desktop games on the site for unsupported download. However when removing the games from sale through GoG.com, they requested that they be able to keep the game on their service as an unsupported free download – I didn’t have any issue with this as their site listing is really nice!

I hope that this is not an end game rather just an acceptance on my behalf that it was time for the game and me to take a break. I started working on Lords of Midnight DOS in 90/91 and I released the Windows version in ’99 the remake has been available since 2012. I am hopeful that I will come back to Midnight development in the foreseeable future – I just don’t know how or when. I thought it important to make it clear that for the foreseeable future, there isn’t going to be a updated version of the game.

The code remains on GitHub should anyone wish to get involved. The current version works on Windows and OSX desktop, but only in a window. Technically it works on iOS and Android, but the resolution support isn’t there. As always I would be happy to work in conjunction with others, as sometimes, just being a team can make the difference – and I still want to see The Citadel produced.

I must take this opportunity to thank everyone who has supported me and the game over the years. It really is appreciated.

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Each dawn a new hope, a new beginning

I now have a test version of The Lords of Midnight and Doomdark’s Revenge for Windows and OSX. The idea is that these can be tested in order to iron out some of the obvious issues while I now concentrate on getting the iOS version built properly. This is now the most pressing task as I would really like to get the App Store version working on the iPhone X range.

There will be some missing features, mainly small gesture shortcuts etc, but I can add these features back in as they don’t detract from playing the game. For example there is currently no Zoom on the Detailed Map page, and Post/Guard on the think page is missing.

Should you wish to test the games here are the download links. But downloader beware these are not finished products. There is no installer and for OSX you will have to override any popups about being untrusted.

The Lords of Midnight – OSX

Doomdark’s Revenge – OSX

The Lords of Midnight and Doomdark’s Revenge – Windows

If you have any issues then please contact me through this form. I will look at a better testing and reporting process later. You can also check the GitHub issues page for known issues.

Doomdark’s Revenge
The Lords of Midnight

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The minstrel’s songs were old ballads that everyone knew well

I’ve been having a few conversations with Wayne Britcliffe about making his Midnight inspired music available. Two of these pieces of music I used on the game trailers. The Midnight Overture was used for The Lords of Midnight, and The Icemark was used for Doomdark’s Revenge.
When I say having a few conversations, I actually mean I spoke to him about it three years ago, and completely forgot to do anything about it. Now that I have finally remembered, I wanted to ask if there is an appetite for these pieces of music to be made available.
I’d appreciated it if you would take some time to fill the form in so that we can gauge interest on releasing the current music or potentially more music.

The Lords of Midnight Trailer
Doomdark’s Revenge Trailer

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Above, the towering clouds simply melted away and the bright stars gleamed in the sky once more.

After having a conversation with Drew a couple of weeks back about the future of the novels, I came to a stark realisation that I was now unable to build the special version of Doomdark’s Revenge that he would need to allow him to freely wander the Icemark as part of his research. This was something that I did for him with The Lords of Midnight and it helped greatly.

However, the problems that I have had with the building of the games because of the loss of the Marmalade SDK are still plaguing me. I was slowly coming to the acceptance that I would soon be removing the games from the Apple app store as each new release of iOS and new devices makes the game unobtainable. This will likely follow through to Android and Windows.

All this has been compounded that my general motivation has been through the floor for a number of years now.

The upshot of this post is that this week I had a self imposed break from work and I’ve been working on the game and have made great progress already. The main menu and surrounding screens are all working. The main view is mostly done bar a few niceties and features that I don’t yet need to give Drew the functionality he needs. Today I’m working on the Think screen, but the main missing screens are the Select and Map screen.

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There were many tales to be told

Drew has posted a blog about him and his future novels, but the TLDR; from a Midnight point of view is that we have agreed on more Midnight novels… If all goes to plan then he should be starting on Doomdark’s Revenge in the first half of 2019.

Doomdark’s Revenge will be an interesting story as it should be less confined than working on Lords of Midnight. At heart it has a female protagonist on a quest with a female antagonist, but after that, what is it really about…? At this stage we already have a few ideas that link all the stories together, we had to discuss them right at the start of this process, but for the actual main narrative, I for one look forward to finding out…

One side effect of this is that I now absolutely need to get the games up and running again. I’ve been finding it really hard to find the motivation to revisit them, but Drew needs a version of Revenge that he can walk around unhindered, and hopefully this can be the push I need to jolt me back into it.

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