{"id":1415,"date":"2013-01-02T12:05:06","date_gmt":"2013-01-02T12:05:06","guid":{"rendered":"http:\/\/thelordsofmidnight.com\/blog\/?page_id=1415"},"modified":"2022-04-05T21:13:33","modified_gmt":"2022-04-05T20:13:33","slug":"latest-changes","status":"publish","type":"page","link":"https:\/\/thelordsofmidnight.com\/blog\/latest-changes\/","title":{"rendered":"Latest Changes"},"content":{"rendered":"\n<p><a href=\"#revenge\" data-type=\"internal\" data-id=\"#revenge\">Doomdark&#8217;s Revenge &#8211; Latest &#8211; 2.0.2 (42)<\/a> <br><a href=\"https:\/\/thelordsofmidnight.com\/blog\/doomdarks-revenge-v2-0\/\" data-type=\"page\" data-id=\"27864\">Download<\/a><\/p>\n\n\n\n<p><a href=\"#midnight\">The Lords of Midnight &#8211; Latest &#8211; 2.0.3 (42)<\/a> <br><a href=\"https:\/\/thelordsofmidnight.com\/blog\/the-lords-of-midnight-v2-0\/\" data-type=\"page\" data-id=\"27692\">Download<\/a><\/p>\n\n\n\n<p class=\"has-large-font-size\" id=\"revenge\"><strong><span style=\"text-decoration: underline;\">Doomdark&#8217;s Revenge<\/span><\/strong><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Version 2.0.2 (42)<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>fix creatures showing up on diagonal directions in tunnels<\/li><li>move tunnel creatures to their own layer on panel_map_detailed<\/li><li>[desktop] Added cursor sizes (small\/medium\/large)<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 2.0.2 (41)<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>fix crash caused by using CROWN OF VARENAND or CARUDRIUM<\/li><li>panel_think &#8211; adjust page indicator size dependent on number of pages<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 2.0.2 (39)<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Fix win condition when Shareth dead<\/li><li>Fix win\/lose messages<\/li><li>Disable drag look when in tunnels<\/li><li>Return graffiti easter egg<\/li><li>Add confirm night option<\/li><li>panel_look &#8211; Add drag down gesture to moves<\/li><li>panel_look &#8211; Add drag up gesture for map<\/li><li>[desktop] Add mouse cursor images<\/li><li>[desktop] Consolidate ESC key across all screens<\/li><li>[desktop] Tidy shortcut keys across all screens<\/li><li>[Android] panel_mainmenu Hardware back button now performs Exit<\/li><li>[mobile] Tweak scale of buttons<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 2.0.2 (38)<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Fixed: panel_look &#8211; Fix black rectangle when transition from tunnel views<\/li><li>Fixed: panel_think &#8211; adjust UI on phone<\/li><li>panel_look &#8211; tidy character in header<\/li><li>Fixed: panel_look &#8211; adjust colours of characters according to time<\/li><li>Fixed: potential memory leaks that could be causing crashes<\/li><li>Added: panel_think &#8211; Icon for Enter Tunnel<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 2.0.2 (37)<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>First release of rebuild &#8211; see lom_history.txt for details<\/li><li>panel_look &#8211; Center tunnel view<\/li><li>Make think start with THINK_PLACE<\/li><li>Fixed: panel_look &#8211; correct panning of double landscape feature &#8211; mist &amp; army<\/li><li>Fixed: panel_map &#8211; Background behind tunnel always white when location not seen<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 1.4.0<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Added discovery map<\/li><li>Change to undo system ready for difficulty modes<\/li><li>Added ability to UNDO from the game over screen!<\/li><li>Ability to undo multiple dawns<\/li><li>Handle new screen resolutions<\/li><li>Built for latest IOS SDK<\/li><li>Support 64 bit devices<\/li><li>Cosmetic changes on scrolling views &#8211; dithered<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 1.3.9<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Fix circular reference for GetNextLiege and GetNextFoe<\/li><li>Fix cause of circular reference<\/li><li>Fix dead characters continually fighting.<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 1.3.8<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Seek at tower now gives correct guidance about lords object rather than another object<\/li><li>Removed stray space in seek message<\/li><li>Added lord location when describing and object being carried during guidance<\/li><li>Fixed crash bug caused when two lords in a battle killed each other<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\"> Version 1.3.7<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Fix recruitment check.<\/li><li>Implement AI do nothing correctly<\/li><li>Stop AI characters liege changing to Luxor when their own liege is dead or they have no liege ( ie. shareth )<\/li><li>A little tidy up on the map &#8211; text display<\/li><li>Build for iOS8<\/li><li>Include iPhone6 resolutions<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 1.3.6<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Fix recruitment check. Loyalty of character being approached now gives +1 and their treachery \/2<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 1.3.5<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Morkin&#8217;s AI attribute is reset once recruited. Stops him moving and allows him to move in tunnels.<\/li><li>Tarithel can no longer be recruited away<\/li><li>Spell of Carudrium now works correctly<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 1.3<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Springs of life now apply the correct rejuvenation amount<\/li><li>Movement times have been corrected<\/li><li>Critters can now re-appear on squares that holds a dead lord.<\/li><li>You can now correctly attack army-less characters<\/li><li>Morkin is now considered AI character until recruited. Which means he moves!<\/li><li>Shareth now correctly targets the City of Glireon as her home, but Imiriel as her stronghold<\/li><li>Corrected all the AI orders<\/li><li>AI Characters now correctly choose new FOE\/LIEGE upon the death of their current ones.<\/li><li>Taken strongholds now correctly respawn soldiers at night<\/li><li>You can correctly recruit or enter battle at dawn after a battle.<\/li><li>AI Characters recruited by other AI characters are no longer available for control<\/li><li>Altered collection order of characters for battle to match original<\/li><li>AI Characters now correctly only attempt recruit when there is 1 lord and not at a stronghold<\/li><li>AI Characters now correctly randomly stop a location in-front of an enemy<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 1.3.1<\/h2>\n\n\n\n<ol class=\"wp-block-list\" start=\"15\"><li>Displays &#8216;Prepares to do battle&#8217; correctly.<\/li><li>Armies are now displayed at all locations<\/li><li>Defeated message is no longer shown for a lord who played no part in a battle he was attending!<\/li><li>Lord no longer reports as being killed by another lord, when they were in fact killed by soldiers.<\/li><li>Critters are less likely to kill a lord<\/li><li>Objects are now described with full power description<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 1.3.2<\/h2>\n\n\n\n<ol class=\"wp-block-list\" start=\"21\"><li>Taken strongholds now reset to correct army type<\/li><li>Taken strongholds now reset to correct number of soldiers<\/li><li>Lords who defect now correctly revert to AI and are no longer controllable<\/li><li>Energy costs are now calculated correctly<\/li><li>Energy costs during movement are now applied in all situations<\/li><li>Utterly Tired and cannot continue now displays earlier on the utterly tired scale!<\/li><li>Utterly Tired and cannot continue now stops a lord moving earlier<\/li><li>Seeking\/Fighting now correctly happens on the last turn of night<\/li><li>Seeking\/Fighting now correctly happens when leaving a tunnel<\/li><li>Tunnel exit transition added<\/li><li>Tunnel and Undo transition are now governed by the transition option<\/li><li>Battles no longer take place when your lords are in tunnels.<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 1.2<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Critters and items at location are now the same as the original<\/li><li>Recruit limit is now 1250<\/li><li>You can no longer recruit when lords are not on their own<\/li><li>You can no longer approach at night,<\/li><li>You can no longer recruit\/post men at night.<\/li><li>Characters shouldn&#8217;t be able to do anything at night!!!<\/li><li>AI Lord now only recruits soldiers from stronghold he is at, not is home stronghold.<\/li><li>Critters now have better colouring at night and dawn<\/li><li>Looking into mists now shows correct description.<\/li><li>Loses to critters should now be in the correct multiple of 5<\/li><li>Strongholds now change hands correctly at the end of battle<\/li><li>People who run from a battle no longer say they&#8217;re preparing for battle.<\/li><li>After a failed approach the first screen now shows the correct terrain.<\/li><li>Find dawn or night the think screen now reports the correct time.<\/li><li>Fixed crashed caused by missing advert screen<\/li><li>Maximum characters in a location has been increased to 128, fixes the use of the crowns.<\/li><li>Removed stray line-break in &#8216;prepares to do battle&#8217; text<\/li><li>Fixed formatting of guidance text<\/li><li>Stronghold is owned by description has been corrected.<\/li><li>You can now move after recruiting Morkin!<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 1.1 <\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Fixed Android memory issue<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 1.0 Initial Release<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Fixed POT Textures memory allocation for screens<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 0.1.23<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Fixed Android rotation issues<\/li><li>Fixed Android tunnel display<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 0.1.22<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Fixed exit application dialog on Android<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 0.1.21<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Fixed Android tribute screen<\/li><li>Fixed text placement on android think screen<\/li><li>Seek now correctly includes lords<\/li><li>Using a special object now displays some relevant text<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 0.1.20<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Correct Group Exit Tunnel fix!!!<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 0.1.19<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Grouped lords now enter\/exit tunnel correctly<\/li><li>Tutorial Window now shows topmost above group leader icon<\/li><li>Fixed lines under terrain<\/li><li>&#8216;Slain by\u2026&#8221; message is now correct.<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 0.1.18<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Fixed crash bug during night<\/li><li>Fixed lords who appear to be in a fight with no-one<\/li><li>Resting a group leader now places the whole group in rest.<\/li><li>All iOS resolutions now working<\/li><li>Increased memory requirements on lower devices<\/li><li>Overview map no longer responds to clicking on underlying gadgets, and tooltips.<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 0.1.17<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Tarithel can now correctly recruit Morkin<\/li><li>Battles are now calculated correctly<\/li><li>Battles are now reported correctly<\/li><li>Killing critters at the same location as an object now describes correctly<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 0.1.16<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Victory Conditions now implemented<\/li><li>Select background image change for DDR<\/li><li>Added ddr specific adverts<\/li><li>Number of days &gt; 999 now reported as countless ( not likely required, but as per the original! )<\/li><li>Armies in tunnels no longer show up above surface<\/li><li>Dead lords no longer show up in the lanscape<\/li><li>Swapping from lord in tunnel to lord above ground, where critters are visible, no longer leaves critters on screen<\/li><li>Check Army now correcty mentions the tunnel and not above ground when in a tunnel.<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 0.1.15<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Shareth&#8217;s and Morkin&#8217;s deaths are now reported on the night screen.<\/li><li>Lords correctly fight critters after an approach\/attack<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 0.1.14<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Uploaded guide to play PDF<\/li><li>All lords at the same location now correctly fight during the night<\/li><li>Lords following another lord now enter into battle correctly<\/li><li>Removed battle memory leak.<\/li><li>Approach now correctly moves all group lords forward<\/li><li>Approach now correctly checks for successful Approach on main view screen<\/li><li>Approach will now be successful if any of the group can succeed in the approach<\/li><li>Unfollow\/Disband now works correctly on think screen after an unsuccessful move\/attack<\/li><li>Rest now works correctly &#8211; energy in general now increases correctly<\/li><li>Battle description is now correct<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 0.1.13<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Fixed foe being set correctly after lord is recruited<\/li><li>Fixed think screen showing the correct inital approach lord<\/li><li>Added guide to play to the website<\/li><li>Reduced memory requirements to allow game to work on iPad1<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 0.1.12<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>finalised Tutorial text<\/li><li>Fixed Bug in tutorial text location selection<\/li><li>Group moving now assigns the seek to leader of the group<\/li><li>Lords can now only recruit their army type (riders or warriors )<\/li><li>Dead lords no longer show as in battle.<\/li><li>Battles now include all the lords at the location<\/li><li>Lords losing a battle will leave or disband a group accordingly<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 0.1.11<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Fixed AI characters moving in the wrong direction<\/li><li>Fixed recruit\/guard on the think screen<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 0.1.10<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Fixed object being picked up during a seek guidance<\/li><li>Fixed Shader changes on think screen transition<\/li><li>Fixed loading game when a lord is dead leaving the main menu in the background<\/li><li>Fixed black screen of death &#8211; Problem is when a seek occurs as you move into a location and the location in front has an approachable character<\/li><li>Fixed select screen crash with more than 40 characters<\/li><li>Added lose condition for luxor dying.<\/li><li>Fixed incorrect display number of lords at fortress<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 0.1.09<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>No longer select Morkin from map<\/li><li>Morkin now has correct imagery<\/li><li>Shareth now has map icon<\/li><\/ol>\n\n\n\n<p class=\"has-large-font-size\" id=\"midnight\"><strong><span style=\"text-decoration: underline;\">The Lords of Midnight<\/span><\/strong><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Version 2.0.3 (42)<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>[desktop] Added cursor sizes (small\/medium\/large)<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 2.0.3 (41)<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>fix crash caused by too many armies at a location<\/li><li>panel_think &#8211; adjust page indicator size dependent on number of pages<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 2.0.3 (39)<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Return graffiti easter egg<\/li><li>Add confirm night option<\/li><li>panel_look &#8211; Add drag down gesture to moves<\/li><li>panel_look &#8211; Add drag up gesture for map<\/li><li>[desktop] Add mouse cursor images<\/li><li>[desktop] Consolidate ESC key across all screens<\/li><li>[desktop] Tidy shortcut keys across all screens<\/li><li>[Android] panel_mainmenu Hardware back button now performs Exit<\/li><li>[mobile] Tweak scale of buttons<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 2.0.3 (38)<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Fixed: panel_think &#8211; adjust UI on phone<\/li><li>Fixed: potential memory leaks that could be causing crashes<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 2.0.2 (36)<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>panel_think: Fix army numbers text<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 2.0.2 (35)<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>New credits screen<\/li><li>Fix courage, ice fear, and energy description.<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 2.0.1 (34)<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>panel_dedication &#8211; tweak times and fix when transitions disabled<\/li><li>panel_night &#8211; made night processing thread safe<\/li><li>Rewritten all text handling to resolve memory issues<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 2.0.1 (33)<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>panel_splashscreen &#8211; rewritten spectrum loading bars<\/li><li>panel_look &#8211; rewritten landscaping panning<\/li><li>Built with more debug info<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 2.0.1 (32)<br>Test only upload<\/h2>\n\n\n\n<h2 class=\"wp-block-heading\">Version 2.0 (31)<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Fixed: panel_splash: Attempted fix for crash on loading screens<\/li><li>Adjusted [ios] Safe Area<\/li><li>Misc code tidy<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 2.0 (30)<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Fixed: panel_look: Think page on move<\/li><li>Fixed: crashes when returning from adverts with transitions turned on<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 2.0 (29)<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Fixed: crashes when returning from adverts with transitions turned off<\/li><li>Fixed: panel_splash: Attempted fix for crash on loading screens<\/li><li>Fixed: panel_look: Attempted fix for crash after movement<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 2.0 (28)<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Added: panel_map_detailed: Simple zoom gadget<\/li><li>Fixed: panel_look: Failed move for group now thinks for correct lord<\/li><li>Fixed: [mobile] panel_options: removed &#8216;Keyboard Style&#8217;<\/li><li>Fixed: panel_options: removed &#8216;Think Paging&#8217;<\/li><li>Fixed: panel_think: Terrain is now shown black<\/li><li>Updated splash screen for wide views<\/li><li>Updated credits screen for wide views<\/li><li>Fixed: [Desktop] Round window width calculation<\/li><li>panel_look: reposition group leader shield<\/li><li>Misc cosmetic menu tweaks<\/li><li>Fixed: [ios] correct safe area calculation for notch<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 2.0 (27)<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Fixed: Misc memory leaks &#8211; potential random crashes<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 2.0 (26)<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Fixed: Selecting a different character leaves a black box on the look screen for a few seconds.<\/li><li>Fixed: Game crashes selecting New Story when there are no available slots.<\/li><li>Added [ios]: Saves games are now available through iTunes file browser.<\/li><li>Fixed: Corret build number now shown on credits screen<\/li><li>Added [Desktop]: Version checking<\/li><li>Built with more debug info<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 2.0 (25)<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Fixed: Crash after responding no to \u201cAre you Sure\u201d<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 2.0 (21,22,23,24)<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Fixed: Can\u2019t undo correctly after switching lord<\/li><li>Fixed: Swipe to move not working<\/li><li>Fixed [Desktop]: Direction keys on numbers not mapped correctly (SHIFT 1-8)<\/li><li>Added: new flip screen option<\/li><li>Fixed: Names on the map screen collide<\/li><li>Fixed: View does not drag rotate correctly from N to NW<\/li><li>Fixed: Speculative changes for possible crash<\/li><li>Fixed: Doomdark\u2019s armies reported incorrectly as ahead and with incorrect numbers<\/li><li>Added [Desktop]: Resolution switcher<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 2.0 (20)<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Wider camera view dependent on device<\/li><li>New night shader for terrain and Characters<\/li><li>Added &#8216;fight&#8217; option to think screen<\/li><li>Added &#8216;hide&#8217; option to think screen<\/li><li>Added &#8216;approach&#8217; option to think screen<\/li><li>Added &#8216;post&#8217; and &#8216;recruit&#8217; to think screen<\/li><li>Added &#8216;disband&#8217; and &#8216;leave&#8217; group to think screen<\/li><li>Think screen now scrolls vertically<\/li><li>Think screen now has scrolling pages<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 1.1.20<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Added discovery map<\/li><li>Added &#8216;tooltip&#8217; info on map<\/li><li>Added cleanup button for lords on select screen<\/li><li>Change to undo system ready for difficulty modes<\/li><li>Added ability to UNDO from the gameover screen!<\/li><li>Ability to undo multiple dawns<\/li><li>Handle new screen resolutions<\/li><li>Built for latest IOS SDK<\/li><li>Support 64 bit devices<\/li><li>Cosmetic changes on scrolling views &#8211; dithered<\/li><li>Update of engine to align with Doomdark&#8217;s Revenge<\/li><li>Misc minor engine fixes ported from Doomdark&#8217;s Revenge&#8217;<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 1.12<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>FIXED: Graphic line glitch under certain terrain and various sizes<\/li><li>FIXED: Poor quality of distant terrain<\/li><li>FIXED ANDROID: Fixed back and home button not working correctly<\/li><li>FIXED: Random action selection when dragging main view. ( eg. Suddenly asking, do you want night? )<\/li><li>FIXED: Double army display<\/li><li>FIXED ANDROID: Keep Awake not consistently working<\/li><li>FIXED: Approach screen not appearing when entering a location with a recruitable character<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 1.11<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>CHANGED: When fullscreen mode not supported windows modes are now still available.<\/li><li>FIXED: Removed duplicate icon on select screen<\/li><li>FIXED: Uses correct database &#8211; fixes missing words in text messages. eg. Night screen.<\/li><li>ADDED: New group controls on the lord select screen.<\/li><li>ADDED: Disband group on the lord select screen.<\/li><li>ADDED: Leave group on think screen<\/li><li>ADDED: Disband Group on think screen<\/li><li>ADDED: Text on think screen to show group status<\/li><li>ADDED: Merge group on select screen<\/li><li>ADDED: Swap group leader on select screen<\/li><li>ADDED: You can now move from one group to another in one movement<\/li><li>FIXED: incorrect reporting of morkin&#8217;s death when luxor dies after morkin<\/li><li>FIXED: Scaling problems with critters on the map<\/li><li>ADDED: Mouse Wheel scale up\/down on map<\/li><li>ADDED: Mouse Wheel page up\/page down on think screen<\/li><li>ADDED: Cleaner lord names on shields<\/li><li>ADDED: Keys Up\/Down Page Up\/Page down on think screen<\/li><li>ADDED: Keyboard shortcut to map scaler<\/li><li>ADDED: Select lord from think screen<\/li><li>ADDED: Multiple lord select on map screen<\/li><li>ADDED: Non recruited characters are removed from multiple lords at the same location<\/li><li>ADDED: Novella and Guide now prompt before starting a download<\/li><li>ADDED: iOS\/OSX option for eBook Novella or PDF Novella<\/li><li>ADDED: Characters can be selected from the think<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 1.10<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>ADDED: desktop support<\/li><li>ADDED: keyboard shortcuts<\/li><li>ADDED: Option for classic or new keyboard shortcuts<\/li><li>ADDED: Map Zooming Pinch &amp; spread<\/li><li>FIXED: compass now changes location text<\/li><li>DESKTOP: Added fullscreen and 3 window size options<\/li><li>DESKTOP: Added mouse pointer<\/li><li>DESKTOP: Added context to mouse pointer<\/li><li>DESKTOP: Added zoom control on map screen<\/li><li>DESKTOP: Added exit button<\/li><li>FIXED: You can no longer select lords from map when not carrying the moonring<\/li><li>FIXED: Armies no longer fight double at night<\/li><li>FIXED: Tutorial option no longer toggled autofight<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 1.06<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>FIXED: Cleanup of undo files sometimes caused slow down<\/li><li>FIXED: Grouped lords actions were constrained by the leading lord<\/li><li>FIXED: Finding a new weapon should have dropped the old weapon<\/li><li>FIXED: Win\/Lose conditions are now checked at the start of night and not and the end of it<\/li><li>FIXED: Display of Win\/Lose conditions has been tidied up on smaller resolutions<\/li><li>FIXED: Cropped shield on main view on smaller resolutions<\/li><li>FIXED: Position of group leader shield on main view<\/li><li>ADDED: Grouped moving now reports the suttborn lord blocking the movement<\/li><li>ADDED: Grouped attack now reports the suttborn lord blocking the attack<\/li><li>ADDED: Little description of a story in the continue\/end selector. Will update after a story has been loaded after the update.<\/li><li>Tidied up tutorial window<\/li><li>Compass has been increased in size<\/li><li>FIXED: &#8220;Less the 1 hours of the day remain&#8221;<\/li><li>FIXED: &#8220;utterly tired and cannot continue&#8221;<\/li><li>FIXED: &#8220;and none riders&#8221;<\/li><li>ADDED: Swipe left and right on think screen for next and previous<\/li><li>ADDED: Pinch Zoom on map. ** REMOVED<\/li><li>ADDED: Option for normal, short, long hold delays on compass.<\/li><li>ADDED: Save select lord screen filter info per game<\/li><li>ADDED: Save map critters filter info per game<\/li><li>ADDED: Save overview map setting per game<\/li><li>ADDED: Pressing screen on think for next<\/li><li>ADDED: Swipe down on think to return to look screen<\/li><li>ADDED: think swipe option for press\/swipe<\/li><li>ADDED: Option for slow night battle reports<\/li><li>ADDED: Option to collate battles areas or display repeated areas<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 1.05<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>FIXED \u2013 Lords are now displaced correctly after losing a battle<\/li><li>FIXED \u2013 affect of Ice Fear on courage \u2013 not reducing it correctly<\/li><li>OPTION ADDED \u2013 Auto Fight<\/li><li>OPTION ADDED \u2013 Auto Unhide<\/li><li>OPTION ADDED \u2013 Toggle Movement indicators<\/li><li>ADDED \u2013 hold screen to bring up quick look compass<\/li><li>FIXED \u2013 Armies no longer recovery too quickly<\/li><li>FIXED \u2013 Doomdark\u2019s armies no longer ignore lords on plains in front of their very eyes.<\/li><li>FIXED \u2013 Lord can no longer seek when hidden.<\/li><li>CHANGE \u2013 Alteration to what you are allowed to do when Doomguard are at the same location.<\/li><li>CHANGE \u2013 Now allowed to fight critters at night, as long as no Doomguard there.<\/li><li>FIXED \u2013 If Luxor dies during the night, control now goes to Morkin in the morning if controlling another lord.<\/li><li>FIXED \u2013 If Luxor dies and Morkin hasn\u2019t recovered the Moonring, then recruited lords no longer disappear from the game fully!<\/li><li>CHANGED \u2013 Moved action icons around to avoid conflict between night and undo<\/li><li>FIXED \u2013 daytime game completion scenarios being triggered by Ice Crown destruction<\/li><li>FIXED \u2013 game over typo mistake.<\/li><li>FIXED \u2013 Think Screen \u2013 Place option not always available<\/li><li>FIXED \u2013 Select Screen \u2013 Small resolutions Utarg sometimes gets stuck under look icon.<\/li><li>FIXED \u2013 Save Game \/ Undo \u2013 Temporary storage not being cleared down results in app storage growing overly large.<\/li><li>CHANGE \u2013 Swipe to bring up map from look screen is now 2 fingered swipe up, and return from map screen is 2 fingered swipe down.<\/li><li>CHANGED \u2013 Tighten hit box on shield.<\/li><li>FIXED \u2013 stray line on certain images<\/li><li>Cached the overview map, so to make the transition to the map screen quicker.<\/li><li>ADDED \u2013 Undo Transition<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 1.02<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Names of characters using small font no longer wrap on small devices.<\/li><li>Text after recruiting\/posting soldiers has been trimmed.<\/li><li>Number of soldiers on recruiting\/posting is now correctly upper cased.<\/li><li>Typo on Farflame destroying ice the crown message has been corrected.<\/li><li>Minor change to help text box sizing.<\/li><li>Minor change to help text.<\/li><li>Tweaked positioning of names on map.<\/li><li>Remove lag that occurred at the end of move, caused by save game.<\/li><li>Corrected colour brightness occurring when looking left\/right<\/li><li>Tweaks to the swiping\/moving on the small devices, iPhone\/Touch etc\u2026<\/li><li>Visual indicator that the screen has been pressed for looking\/movement has been added.<\/li><li>Discovery Map display has been sped up when large portions of the map have been visited.<\/li><li>Accuracy of the Discovery map has been tweaked. Lords and Names of places no longer appear just because they are on the map, you have to have looked at them. ( from new gameplay only )<\/li><li>Horses, Dragons, Skulkrin, Trolls, and Wolves are now recorded on Discovery Map if you have looked at them. ( from new gameplay only )<\/li><li>Filter to turn off item 17!<\/li><li>Undo option added. You can perform a single undo of your last command.<\/li><li>Undo to dawn has been added for the first day.<\/li><li>Night button added to the Select screen.<\/li><li>View icon changed to Look \u2013 sorry being pedantic!<\/li><li>Pressing the choose icon when the choose options is visible, now closes the choose window.<\/li><li>Slightly not hitting a choose icon, no longer closes the window.<\/li><li>Removed left over AI difficulty code that would have Doomdark generating new armies that track down Morkin, Luxor, or head to Xajorkith.<\/li><li>Progress bar added to splash screen for loading assets.<\/li><li>Fixed downs map terrain not showing correctly over multiple locations.<\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Version 1.01<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Fixed tutorial bug that causes some screens to hang after 30 seconds of inactivity<\/li><li>Fixed selection screen from becoming erratic with too many lords<\/li><li>Changed 3GS to have larger overview map<\/li><li>Full iPhone5 resolution support<\/li><li>Changed Novella to ePub format<\/li><\/ol>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"alignleft\"><a href=\"https:\/\/play.google.com\/store\/apps\/details?id=com.chilli.midnight\"><img loading=\"lazy\" decoding=\"async\" width=\"172\" height=\"60\" src=\"http:\/\/thelordsofmidnight.com\/blog\/wp-content\/uploads\/2013\/01\/en_generic_rgb_wo.png\" alt=\"en_generic_rgb_wo\" class=\"wp-image-1600\"\/><\/a><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"alignleft\"><a href=\"https:\/\/itunes.apple.com\/uk\/app\/the-lords-of-midnight\/id583644181\"><img loading=\"lazy\" decoding=\"async\" width=\"203\" height=\"60\" src=\"http:\/\/thelordsofmidnight.com\/blog\/wp-content\/uploads\/2013\/01\/Download_on_the_App_Store_Badge.png\" alt=\"Download_on_the_App_Store_Badge\" class=\"wp-image-1599\"\/><\/a><\/figure><\/div>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Doomdark&#8217;s Revenge &#8211; Latest &#8211; 2.0.2 (42) Download The Lords of Midnight &#8211; Latest &#8211; 2.0.3 (42) Download Doomdark&#8217;s Revenge Version 2.0.2 (42) fix creatures showing up on diagonal directions in tunnels move tunnel creatures to their own layer on &hellip; <a href=\"https:\/\/thelordsofmidnight.com\/blog\/latest-changes\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"jetpack_post_was_ever_published":false,"footnotes":""},"class_list":["post-1415","page","type-page","status-publish","hentry"],"jetpack_sharing_enabled":false,"jetpack_shortlink":"https:\/\/wp.me\/P2Zbss-mP","_links":{"self":[{"href":"https:\/\/thelordsofmidnight.com\/blog\/wp-json\/wp\/v2\/pages\/1415","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/thelordsofmidnight.com\/blog\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/thelordsofmidnight.com\/blog\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/thelordsofmidnight.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/thelordsofmidnight.com\/blog\/wp-json\/wp\/v2\/comments?post=1415"}],"version-history":[{"count":23,"href":"https:\/\/thelordsofmidnight.com\/blog\/wp-json\/wp\/v2\/pages\/1415\/revisions"}],"predecessor-version":[{"id":27916,"href":"https:\/\/thelordsofmidnight.com\/blog\/wp-json\/wp\/v2\/pages\/1415\/revisions\/27916"}],"wp:attachment":[{"href":"https:\/\/thelordsofmidnight.com\/blog\/wp-json\/wp\/v2\/media?parent=1415"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}