{"id":1016,"date":"2011-07-18T20:17:25","date_gmt":"2011-07-18T20:17:25","guid":{"rendered":"http:\/\/www.icemark.com\/blog\/?p=1016"},"modified":"2011-07-18T20:17:25","modified_gmt":"2011-07-18T20:17:25","slug":"lords-of-midnight-ios-2","status":"publish","type":"post","link":"https:\/\/thelordsofmidnight.com\/blog\/2011\/07\/18\/lords-of-midnight-ios-2\/","title":{"rendered":"Lords of Midnight &#8211; iOS"},"content":{"rendered":"<p>Thought I&#8217;d post an update for LOM. I realise that it&#8217;s been over 2 months since I last had anything to say on the subject.<\/p>\n<p>Firstly, it&#8217;s been a busy few months for both Mike and myself. Mine work related and Mike&#8217;s more personal. That combined with a little bit of sidetracking on Eye of the Moon.<\/p>\n<p>Two of the issues with this project is time and getting it right. Neither of us are working on project full time and it&#8217;s very easy to lose a week before you know it, just because you were overly tired or didn&#8217;t feel like sitting in front of a computer. I&#8217;m sure that winter is the best time to do development and not in the summer.<\/p>\n<p>The getting it right aspect is about thinking about the project more than actually doing it. Over the last 2 months I&#8217;ve been going round in circles about the graphics of the game. I&#8217;ve been thinking about a number of different approaches that we have considered for the look and feel, and the way the user interface will work.<\/p>\n<p>The original LOM had a very distinctive look and feel. Simple, but very affective. Somehow with the very powerful modern technology, we have to achieve the same result. I sat down recently and gave some thoughts to the way LOM was going to look, and was not happy. I&#8217;ve had firm ideas about the direction of the graphics for a long time. Mike brought new ideas to the party when we start discussing the new game. And in general we had a consensus about the way forward. But then I started to doubt&#8230; I kept thinking about Jaws. Jaws works because the brilliant robotic sharks that Spielberg was going to show off all over the place, didn&#8217;t work. In the end he had to work around them, utilising them sparingly. The end result, much more suspense to the film.<\/p>\n<p>For LOM, the shark was the graphics. Mike wrung an awful lot from the spectrum, but in the end, the setting of the story was defined by the minimalist graphics &#8211; a world full of white snow! So, as you start to up the quality of the graphics you are moving further into working shark territory. LOM was stylistic and I feel it has to remain so. Simple and stylistic.<\/p>\n<p>I discussed this with a few people and then went back to Mike in order to tell him that I thought we were the wrong people to be thinking about the graphics. And that if we continued down the path we were following, I felt we were going to make a mistake. Mike agreed.<\/p>\n<p>So, last week I had a meeting with an artist. Fergus McNeil ( some of you may remember his 8 bit days with Delta4 ) and asked him to take over artistic control of the project. I&#8217;ll keep you posted with anything I can on the visuals.<\/p>\n<p>In the mean time. Tonight I am back at the computer &#8211; coding!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Thought I&#8217;d post an update for LOM. I realise that it&#8217;s been over 2 months since I last had anything to say on the subject. Firstly, it&#8217;s been a busy few months for both Mike and myself. Mine work related &hellip; <a href=\"https:\/\/thelordsofmidnight.com\/blog\/2011\/07\/18\/lords-of-midnight-ios-2\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_newsletter_tier_id":0,"footnotes":"","jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[10,13,14],"tags":[28,88,90,38,40,91,52],"class_list":["post-1016","post","type-post","status-publish","format-standard","hentry","category-ilom","category-lom","category-midnight","tag-development","tag-engine","tag-ilom","tag-ios","tag-iphone","tag-midnight","tag-programming"],"jetpack_publicize_connections":[],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p2Zbss-go","_links":{"self":[{"href":"https:\/\/thelordsofmidnight.com\/blog\/wp-json\/wp\/v2\/posts\/1016","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/thelordsofmidnight.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/thelordsofmidnight.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/thelordsofmidnight.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/thelordsofmidnight.com\/blog\/wp-json\/wp\/v2\/comments?post=1016"}],"version-history":[{"count":0,"href":"https:\/\/thelordsofmidnight.com\/blog\/wp-json\/wp\/v2\/posts\/1016\/revisions"}],"wp:attachment":[{"href":"https:\/\/thelordsofmidnight.com\/blog\/wp-json\/wp\/v2\/media?parent=1016"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/thelordsofmidnight.com\/blog\/wp-json\/wp\/v2\/categories?post=1016"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/thelordsofmidnight.com\/blog\/wp-json\/wp\/v2\/tags?post=1016"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}