{"id":28114,"date":"2023-11-04T20:33:30","date_gmt":"2023-11-04T20:33:30","guid":{"rendered":"https:\/\/thelordsofmidnight.com\/blog\/?p=28114"},"modified":"2023-11-05T15:18:19","modified_gmt":"2023-11-05T15:18:19","slug":"should-we-sharpen-our-swords-wax-our-bow-strings-and-prepare-to-do-battle-against-the-wind-and-snow","status":"publish","type":"post","link":"https:\/\/thelordsofmidnight.com\/blog\/2023\/11\/04\/should-we-sharpen-our-swords-wax-our-bow-strings-and-prepare-to-do-battle-against-the-wind-and-snow\/","title":{"rendered":"Should we sharpen our swords, wax our bow strings and prepare to do battle against the wind and snow"},"content":{"rendered":"\n<p>Looking for some opinions on Doomdark&#8217;s Revenge battles.<\/p>\n\n\n\n<p>In Lords of Midnight a Lord cannot be killed until they have no army. This is obviously a one way thing as there are no enemy lords.<\/p>\n\n\n\n<p>In Doomdark&#8217;s Revenge the overall night processing cycles through all lords from 1 to 128 giving them each chance to fight at their location if they have not been involved in a battle yet.<\/p>\n\n\n\n<p>It then cycles through the lords at that location given them the chance to become the attacker. <br><br>FOR ALL LORDS IN LOCATION &#8211; (attacker)<br>choose defender = random lord at location<br>  1. attacker vs defender lord attack<br>  2. attacker army vs defender army<br>  3. defender army vs attacker army<br>NEXT<br>choose defender = random lord at location<br>4. stronghold vs defender<br>5. stronghold vs lord defender<\/p>\n\n\n\n<p>If there are only two lords in a location then they will both have a pop at each other. If there is a stronghold then it will take a pop at just one of them ( if both are enemies of the stronghold ), or just the one enemy.<\/p>\n\n\n\n<p>If there are multiple lords in a location, then random selection means that some of the lords might get hit multiple times, and some not at all.<\/p>\n\n\n\n<p>During the battle, If an army is reduced to 0 then there is a chance that he relevant lord will flee or die.<\/p>\n\n\n\n<p>However in lord vs lord the the attackers success is calculated from a formula that includes carrying a battle object, energy, despondency, and recklessness. Gives a number between 0 and 255<\/p>\n\n\n\n<p>The defending lords&#8217;s chance is a random number between 0 and 255<\/p>\n\n\n\n<p>if attacker&#8217;s chance is greater than defender&#8217;s chance then the attacker wins.<\/p>\n\n\n\n<p>When defender loses, then chance of dying is<br>1 &#8211; 50:50 survive<br>2 &#8211; is recklessness less than a random number between 0 and 255<br>3 &#8211; If carrying a battle object then 30% chance<\/p>\n\n\n\n<p>The upshot of all that is &#8211; it&#8217;s pretty easy for a lord to die in a battle against another lord regardless of size of their individual armies. And it has nothing to do really with strength or even attacker initiative.<\/p>\n\n\n\n<p>I&#8217;m trying to add a<strong> game play rule option<\/strong> for better battle AI and wonder of ways to make the lord vs lord a little fairer!<\/p>\n\n\n\n<p>I&#8217;m thinking of adding runes of protection in at step 3<br>I&#8217;m also thinking of doing some maths on the lords army &#8211; ie: rather than just if army greater than zero they can&#8217;t die, maybe have a low army threshold eg. Less than 100 soldiers, or a percentage compared to the attacker&#8217;s&#8230;<\/p>\n\n\n\n<p>Anyway, thoughts&#8230;???<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Looking for some opinions on Doomdark&#8217;s Revenge battles. In Lords of Midnight a Lord cannot be killed until they have no army. This is obviously a one way thing as there are no enemy lords. In Doomdark&#8217;s Revenge the overall &hellip; <a href=\"https:\/\/thelordsofmidnight.com\/blog\/2023\/11\/04\/should-we-sharpen-our-swords-wax-our-bow-strings-and-prepare-to-do-battle-against-the-wind-and-snow\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_newsletter_tier_id":0,"footnotes":"","jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":false,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[1],"tags":[],"class_list":["post-28114","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"jetpack_publicize_connections":[],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p2Zbss-7js","_links":{"self":[{"href":"https:\/\/thelordsofmidnight.com\/blog\/wp-json\/wp\/v2\/posts\/28114","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/thelordsofmidnight.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/thelordsofmidnight.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/thelordsofmidnight.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/thelordsofmidnight.com\/blog\/wp-json\/wp\/v2\/comments?post=28114"}],"version-history":[{"count":5,"href":"https:\/\/thelordsofmidnight.com\/blog\/wp-json\/wp\/v2\/posts\/28114\/revisions"}],"predecessor-version":[{"id":28120,"href":"https:\/\/thelordsofmidnight.com\/blog\/wp-json\/wp\/v2\/posts\/28114\/revisions\/28120"}],"wp:attachment":[{"href":"https:\/\/thelordsofmidnight.com\/blog\/wp-json\/wp\/v2\/media?parent=28114"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/thelordsofmidnight.com\/blog\/wp-json\/wp\/v2\/categories?post=28114"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/thelordsofmidnight.com\/blog\/wp-json\/wp\/v2\/tags?post=28114"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}