Doomdark’s Revenge – Latest – 2.0.2 (42)
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The Lords of Midnight – Latest – 2.0.3 (42)
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Doomdark’s Revenge
Version 2.0.2 (42)
- fix creatures showing up on diagonal directions in tunnels
- move tunnel creatures to their own layer on panel_map_detailed
- [desktop] Added cursor sizes (small/medium/large)
Version 2.0.2 (41)
- fix crash caused by using CROWN OF VARENAND or CARUDRIUM
- panel_think – adjust page indicator size dependent on number of pages
Version 2.0.2 (39)
- Fix win condition when Shareth dead
- Fix win/lose messages
- Disable drag look when in tunnels
- Return graffiti easter egg
- Add confirm night option
- panel_look – Add drag down gesture to moves
- panel_look – Add drag up gesture for map
- [desktop] Add mouse cursor images
- [desktop] Consolidate ESC key across all screens
- [desktop] Tidy shortcut keys across all screens
- [Android] panel_mainmenu Hardware back button now performs Exit
- [mobile] Tweak scale of buttons
Version 2.0.2 (38)
- Fixed: panel_look – Fix black rectangle when transition from tunnel views
- Fixed: panel_think – adjust UI on phone
- panel_look – tidy character in header
- Fixed: panel_look – adjust colours of characters according to time
- Fixed: potential memory leaks that could be causing crashes
- Added: panel_think – Icon for Enter Tunnel
Version 2.0.2 (37)
- First release of rebuild – see lom_history.txt for details
- panel_look – Center tunnel view
- Make think start with THINK_PLACE
- Fixed: panel_look – correct panning of double landscape feature – mist & army
- Fixed: panel_map – Background behind tunnel always white when location not seen
Version 1.4.0
- Added discovery map
- Change to undo system ready for difficulty modes
- Added ability to UNDO from the game over screen!
- Ability to undo multiple dawns
- Handle new screen resolutions
- Built for latest IOS SDK
- Support 64 bit devices
- Cosmetic changes on scrolling views – dithered
Version 1.3.9
- Fix circular reference for GetNextLiege and GetNextFoe
- Fix cause of circular reference
- Fix dead characters continually fighting.
Version 1.3.8
- Seek at tower now gives correct guidance about lords object rather than another object
- Removed stray space in seek message
- Added lord location when describing and object being carried during guidance
- Fixed crash bug caused when two lords in a battle killed each other
Version 1.3.7
- Fix recruitment check.
- Implement AI do nothing correctly
- Stop AI characters liege changing to Luxor when their own liege is dead or they have no liege ( ie. shareth )
- A little tidy up on the map – text display
- Build for iOS8
- Include iPhone6 resolutions
Version 1.3.6
- Fix recruitment check. Loyalty of character being approached now gives +1 and their treachery /2
Version 1.3.5
- Morkin’s AI attribute is reset once recruited. Stops him moving and allows him to move in tunnels.
- Tarithel can no longer be recruited away
- Spell of Carudrium now works correctly
Version 1.3
- Springs of life now apply the correct rejuvenation amount
- Movement times have been corrected
- Critters can now re-appear on squares that holds a dead lord.
- You can now correctly attack army-less characters
- Morkin is now considered AI character until recruited. Which means he moves!
- Shareth now correctly targets the City of Glireon as her home, but Imiriel as her stronghold
- Corrected all the AI orders
- AI Characters now correctly choose new FOE/LIEGE upon the death of their current ones.
- Taken strongholds now correctly respawn soldiers at night
- You can correctly recruit or enter battle at dawn after a battle.
- AI Characters recruited by other AI characters are no longer available for control
- Altered collection order of characters for battle to match original
- AI Characters now correctly only attempt recruit when there is 1 lord and not at a stronghold
- AI Characters now correctly randomly stop a location in-front of an enemy
Version 1.3.1
- Displays ‘Prepares to do battle’ correctly.
- Armies are now displayed at all locations
- Defeated message is no longer shown for a lord who played no part in a battle he was attending!
- Lord no longer reports as being killed by another lord, when they were in fact killed by soldiers.
- Critters are less likely to kill a lord
- Objects are now described with full power description
Version 1.3.2
- Taken strongholds now reset to correct army type
- Taken strongholds now reset to correct number of soldiers
- Lords who defect now correctly revert to AI and are no longer controllable
- Energy costs are now calculated correctly
- Energy costs during movement are now applied in all situations
- Utterly Tired and cannot continue now displays earlier on the utterly tired scale!
- Utterly Tired and cannot continue now stops a lord moving earlier
- Seeking/Fighting now correctly happens on the last turn of night
- Seeking/Fighting now correctly happens when leaving a tunnel
- Tunnel exit transition added
- Tunnel and Undo transition are now governed by the transition option
- Battles no longer take place when your lords are in tunnels.
Version 1.2
- Critters and items at location are now the same as the original
- Recruit limit is now 1250
- You can no longer recruit when lords are not on their own
- You can no longer approach at night,
- You can no longer recruit/post men at night.
- Characters shouldn’t be able to do anything at night!!!
- AI Lord now only recruits soldiers from stronghold he is at, not is home stronghold.
- Critters now have better colouring at night and dawn
- Looking into mists now shows correct description.
- Loses to critters should now be in the correct multiple of 5
- Strongholds now change hands correctly at the end of battle
- People who run from a battle no longer say they’re preparing for battle.
- After a failed approach the first screen now shows the correct terrain.
- Find dawn or night the think screen now reports the correct time.
- Fixed crashed caused by missing advert screen
- Maximum characters in a location has been increased to 128, fixes the use of the crowns.
- Removed stray line-break in ‘prepares to do battle’ text
- Fixed formatting of guidance text
- Stronghold is owned by description has been corrected.
- You can now move after recruiting Morkin!
Version 1.1
- Fixed Android memory issue
Version 1.0 Initial Release
- Fixed POT Textures memory allocation for screens
Version 0.1.23
- Fixed Android rotation issues
- Fixed Android tunnel display
Version 0.1.22
- Fixed exit application dialog on Android
Version 0.1.21
- Fixed Android tribute screen
- Fixed text placement on android think screen
- Seek now correctly includes lords
- Using a special object now displays some relevant text
Version 0.1.20
- Correct Group Exit Tunnel fix!!!
Version 0.1.19
- Grouped lords now enter/exit tunnel correctly
- Tutorial Window now shows topmost above group leader icon
- Fixed lines under terrain
- ‘Slain by…” message is now correct.
Version 0.1.18
- Fixed crash bug during night
- Fixed lords who appear to be in a fight with no-one
- Resting a group leader now places the whole group in rest.
- All iOS resolutions now working
- Increased memory requirements on lower devices
- Overview map no longer responds to clicking on underlying gadgets, and tooltips.
Version 0.1.17
- Tarithel can now correctly recruit Morkin
- Battles are now calculated correctly
- Battles are now reported correctly
- Killing critters at the same location as an object now describes correctly
Version 0.1.16
- Victory Conditions now implemented
- Select background image change for DDR
- Added ddr specific adverts
- Number of days > 999 now reported as countless ( not likely required, but as per the original! )
- Armies in tunnels no longer show up above surface
- Dead lords no longer show up in the lanscape
- Swapping from lord in tunnel to lord above ground, where critters are visible, no longer leaves critters on screen
- Check Army now correcty mentions the tunnel and not above ground when in a tunnel.
Version 0.1.15
- Shareth’s and Morkin’s deaths are now reported on the night screen.
- Lords correctly fight critters after an approach/attack
Version 0.1.14
- Uploaded guide to play PDF
- All lords at the same location now correctly fight during the night
- Lords following another lord now enter into battle correctly
- Removed battle memory leak.
- Approach now correctly moves all group lords forward
- Approach now correctly checks for successful Approach on main view screen
- Approach will now be successful if any of the group can succeed in the approach
- Unfollow/Disband now works correctly on think screen after an unsuccessful move/attack
- Rest now works correctly – energy in general now increases correctly
- Battle description is now correct
Version 0.1.13
- Fixed foe being set correctly after lord is recruited
- Fixed think screen showing the correct inital approach lord
- Added guide to play to the website
- Reduced memory requirements to allow game to work on iPad1
Version 0.1.12
- finalised Tutorial text
- Fixed Bug in tutorial text location selection
- Group moving now assigns the seek to leader of the group
- Lords can now only recruit their army type (riders or warriors )
- Dead lords no longer show as in battle.
- Battles now include all the lords at the location
- Lords losing a battle will leave or disband a group accordingly
Version 0.1.11
- Fixed AI characters moving in the wrong direction
- Fixed recruit/guard on the think screen
Version 0.1.10
- Fixed object being picked up during a seek guidance
- Fixed Shader changes on think screen transition
- Fixed loading game when a lord is dead leaving the main menu in the background
- Fixed black screen of death – Problem is when a seek occurs as you move into a location and the location in front has an approachable character
- Fixed select screen crash with more than 40 characters
- Added lose condition for luxor dying.
- Fixed incorrect display number of lords at fortress
Version 0.1.09
- No longer select Morkin from map
- Morkin now has correct imagery
- Shareth now has map icon
The Lords of Midnight
Version 2.0.3 (42)
- [desktop] Added cursor sizes (small/medium/large)
Version 2.0.3 (41)
- fix crash caused by too many armies at a location
- panel_think – adjust page indicator size dependent on number of pages
Version 2.0.3 (39)
- Return graffiti easter egg
- Add confirm night option
- panel_look – Add drag down gesture to moves
- panel_look – Add drag up gesture for map
- [desktop] Add mouse cursor images
- [desktop] Consolidate ESC key across all screens
- [desktop] Tidy shortcut keys across all screens
- [Android] panel_mainmenu Hardware back button now performs Exit
- [mobile] Tweak scale of buttons
Version 2.0.3 (38)
- Fixed: panel_think – adjust UI on phone
- Fixed: potential memory leaks that could be causing crashes
Version 2.0.2 (36)
- panel_think: Fix army numbers text
Version 2.0.2 (35)
- New credits screen
- Fix courage, ice fear, and energy description.
Version 2.0.1 (34)
- panel_dedication – tweak times and fix when transitions disabled
- panel_night – made night processing thread safe
- Rewritten all text handling to resolve memory issues
Version 2.0.1 (33)
- panel_splashscreen – rewritten spectrum loading bars
- panel_look – rewritten landscaping panning
- Built with more debug info
Version 2.0.1 (32)
Test only upload
Version 2.0 (31)
- Fixed: panel_splash: Attempted fix for crash on loading screens
- Adjusted [ios] Safe Area
- Misc code tidy
Version 2.0 (30)
- Fixed: panel_look: Think page on move
- Fixed: crashes when returning from adverts with transitions turned on
Version 2.0 (29)
- Fixed: crashes when returning from adverts with transitions turned off
- Fixed: panel_splash: Attempted fix for crash on loading screens
- Fixed: panel_look: Attempted fix for crash after movement
Version 2.0 (28)
- Added: panel_map_detailed: Simple zoom gadget
- Fixed: panel_look: Failed move for group now thinks for correct lord
- Fixed: [mobile] panel_options: removed ‘Keyboard Style’
- Fixed: panel_options: removed ‘Think Paging’
- Fixed: panel_think: Terrain is now shown black
- Updated splash screen for wide views
- Updated credits screen for wide views
- Fixed: [Desktop] Round window width calculation
- panel_look: reposition group leader shield
- Misc cosmetic menu tweaks
- Fixed: [ios] correct safe area calculation for notch
Version 2.0 (27)
- Fixed: Misc memory leaks – potential random crashes
Version 2.0 (26)
- Fixed: Selecting a different character leaves a black box on the look screen for a few seconds.
- Fixed: Game crashes selecting New Story when there are no available slots.
- Added [ios]: Saves games are now available through iTunes file browser.
- Fixed: Corret build number now shown on credits screen
- Added [Desktop]: Version checking
- Built with more debug info
Version 2.0 (25)
- Fixed: Crash after responding no to “Are you Sure”
Version 2.0 (21,22,23,24)
- Fixed: Can’t undo correctly after switching lord
- Fixed: Swipe to move not working
- Fixed [Desktop]: Direction keys on numbers not mapped correctly (SHIFT 1-8)
- Added: new flip screen option
- Fixed: Names on the map screen collide
- Fixed: View does not drag rotate correctly from N to NW
- Fixed: Speculative changes for possible crash
- Fixed: Doomdark’s armies reported incorrectly as ahead and with incorrect numbers
- Added [Desktop]: Resolution switcher
Version 2.0 (20)
- Wider camera view dependent on device
- New night shader for terrain and Characters
- Added ‘fight’ option to think screen
- Added ‘hide’ option to think screen
- Added ‘approach’ option to think screen
- Added ‘post’ and ‘recruit’ to think screen
- Added ‘disband’ and ‘leave’ group to think screen
- Think screen now scrolls vertically
- Think screen now has scrolling pages
Version 1.1.20
- Added discovery map
- Added ‘tooltip’ info on map
- Added cleanup button for lords on select screen
- Change to undo system ready for difficulty modes
- Added ability to UNDO from the gameover screen!
- Ability to undo multiple dawns
- Handle new screen resolutions
- Built for latest IOS SDK
- Support 64 bit devices
- Cosmetic changes on scrolling views – dithered
- Update of engine to align with Doomdark’s Revenge
- Misc minor engine fixes ported from Doomdark’s Revenge’
Version 1.12
- FIXED: Graphic line glitch under certain terrain and various sizes
- FIXED: Poor quality of distant terrain
- FIXED ANDROID: Fixed back and home button not working correctly
- FIXED: Random action selection when dragging main view. ( eg. Suddenly asking, do you want night? )
- FIXED: Double army display
- FIXED ANDROID: Keep Awake not consistently working
- FIXED: Approach screen not appearing when entering a location with a recruitable character
Version 1.11
- CHANGED: When fullscreen mode not supported windows modes are now still available.
- FIXED: Removed duplicate icon on select screen
- FIXED: Uses correct database – fixes missing words in text messages. eg. Night screen.
- ADDED: New group controls on the lord select screen.
- ADDED: Disband group on the lord select screen.
- ADDED: Leave group on think screen
- ADDED: Disband Group on think screen
- ADDED: Text on think screen to show group status
- ADDED: Merge group on select screen
- ADDED: Swap group leader on select screen
- ADDED: You can now move from one group to another in one movement
- FIXED: incorrect reporting of morkin’s death when luxor dies after morkin
- FIXED: Scaling problems with critters on the map
- ADDED: Mouse Wheel scale up/down on map
- ADDED: Mouse Wheel page up/page down on think screen
- ADDED: Cleaner lord names on shields
- ADDED: Keys Up/Down Page Up/Page down on think screen
- ADDED: Keyboard shortcut to map scaler
- ADDED: Select lord from think screen
- ADDED: Multiple lord select on map screen
- ADDED: Non recruited characters are removed from multiple lords at the same location
- ADDED: Novella and Guide now prompt before starting a download
- ADDED: iOS/OSX option for eBook Novella or PDF Novella
- ADDED: Characters can be selected from the think
Version 1.10
- ADDED: desktop support
- ADDED: keyboard shortcuts
- ADDED: Option for classic or new keyboard shortcuts
- ADDED: Map Zooming Pinch & spread
- FIXED: compass now changes location text
- DESKTOP: Added fullscreen and 3 window size options
- DESKTOP: Added mouse pointer
- DESKTOP: Added context to mouse pointer
- DESKTOP: Added zoom control on map screen
- DESKTOP: Added exit button
- FIXED: You can no longer select lords from map when not carrying the moonring
- FIXED: Armies no longer fight double at night
- FIXED: Tutorial option no longer toggled autofight
Version 1.06
- FIXED: Cleanup of undo files sometimes caused slow down
- FIXED: Grouped lords actions were constrained by the leading lord
- FIXED: Finding a new weapon should have dropped the old weapon
- FIXED: Win/Lose conditions are now checked at the start of night and not and the end of it
- FIXED: Display of Win/Lose conditions has been tidied up on smaller resolutions
- FIXED: Cropped shield on main view on smaller resolutions
- FIXED: Position of group leader shield on main view
- ADDED: Grouped moving now reports the suttborn lord blocking the movement
- ADDED: Grouped attack now reports the suttborn lord blocking the attack
- ADDED: Little description of a story in the continue/end selector. Will update after a story has been loaded after the update.
- Tidied up tutorial window
- Compass has been increased in size
- FIXED: “Less the 1 hours of the day remain”
- FIXED: “utterly tired and cannot continue”
- FIXED: “and none riders”
- ADDED: Swipe left and right on think screen for next and previous
- ADDED: Pinch Zoom on map. ** REMOVED
- ADDED: Option for normal, short, long hold delays on compass.
- ADDED: Save select lord screen filter info per game
- ADDED: Save map critters filter info per game
- ADDED: Save overview map setting per game
- ADDED: Pressing screen on think for next
- ADDED: Swipe down on think to return to look screen
- ADDED: think swipe option for press/swipe
- ADDED: Option for slow night battle reports
- ADDED: Option to collate battles areas or display repeated areas
Version 1.05
- FIXED – Lords are now displaced correctly after losing a battle
- FIXED – affect of Ice Fear on courage – not reducing it correctly
- OPTION ADDED – Auto Fight
- OPTION ADDED – Auto Unhide
- OPTION ADDED – Toggle Movement indicators
- ADDED – hold screen to bring up quick look compass
- FIXED – Armies no longer recovery too quickly
- FIXED – Doomdark’s armies no longer ignore lords on plains in front of their very eyes.
- FIXED – Lord can no longer seek when hidden.
- CHANGE – Alteration to what you are allowed to do when Doomguard are at the same location.
- CHANGE – Now allowed to fight critters at night, as long as no Doomguard there.
- FIXED – If Luxor dies during the night, control now goes to Morkin in the morning if controlling another lord.
- FIXED – If Luxor dies and Morkin hasn’t recovered the Moonring, then recruited lords no longer disappear from the game fully!
- CHANGED – Moved action icons around to avoid conflict between night and undo
- FIXED – daytime game completion scenarios being triggered by Ice Crown destruction
- FIXED – game over typo mistake.
- FIXED – Think Screen – Place option not always available
- FIXED – Select Screen – Small resolutions Utarg sometimes gets stuck under look icon.
- FIXED – Save Game / Undo – Temporary storage not being cleared down results in app storage growing overly large.
- CHANGE – Swipe to bring up map from look screen is now 2 fingered swipe up, and return from map screen is 2 fingered swipe down.
- CHANGED – Tighten hit box on shield.
- FIXED – stray line on certain images
- Cached the overview map, so to make the transition to the map screen quicker.
- ADDED – Undo Transition
Version 1.02
- Names of characters using small font no longer wrap on small devices.
- Text after recruiting/posting soldiers has been trimmed.
- Number of soldiers on recruiting/posting is now correctly upper cased.
- Typo on Farflame destroying ice the crown message has been corrected.
- Minor change to help text box sizing.
- Minor change to help text.
- Tweaked positioning of names on map.
- Remove lag that occurred at the end of move, caused by save game.
- Corrected colour brightness occurring when looking left/right
- Tweaks to the swiping/moving on the small devices, iPhone/Touch etc…
- Visual indicator that the screen has been pressed for looking/movement has been added.
- Discovery Map display has been sped up when large portions of the map have been visited.
- Accuracy of the Discovery map has been tweaked. Lords and Names of places no longer appear just because they are on the map, you have to have looked at them. ( from new gameplay only )
- Horses, Dragons, Skulkrin, Trolls, and Wolves are now recorded on Discovery Map if you have looked at them. ( from new gameplay only )
- Filter to turn off item 17!
- Undo option added. You can perform a single undo of your last command.
- Undo to dawn has been added for the first day.
- Night button added to the Select screen.
- View icon changed to Look – sorry being pedantic!
- Pressing the choose icon when the choose options is visible, now closes the choose window.
- Slightly not hitting a choose icon, no longer closes the window.
- Removed left over AI difficulty code that would have Doomdark generating new armies that track down Morkin, Luxor, or head to Xajorkith.
- Progress bar added to splash screen for loading assets.
- Fixed downs map terrain not showing correctly over multiple locations.
Version 1.01
- Fixed tutorial bug that causes some screens to hang after 30 seconds of inactivity
- Fixed selection screen from becoming erratic with too many lords
- Changed 3GS to have larger overview map
- Full iPhone5 resolution support
- Changed Novella to ePub format
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