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We are sorry that you might have had problems with ‘The Lords of Midnight’ or ‘Doomdark’s Revenge’. Hopefully something on this page can help you with a known issue. Alternatively please fill in the contact form and we will try and resolve your issue as quickly as possible.

Doomdark’s Revenge

Current Version: 1.3.8

Known Issues

iPhone6+ problem running under ZOOM mode. Change phone from ZOOM mode to allow it to run.

v1.3.8
1. Seek at tower now gives correct guidance about lords object rather than another object
2. Removed stray space in seek message
3. Added lord location when describing and object being carried during guidance
4. Fixed crash bug caused when two lords in a battle killed each other

v1.3.7
1. Fix recruitment check.
2. Implement AI do nothing correctly
3. Stop AI characters liege changing to Luxor when their own liege is dead or they have no liege ( ie. shareth )
4. A little tidy up on the map – text display
5. Build for iOS8
6. Include iPhone6 resolutions

v1.3.6
1. Fix recruitment check. Loyalty of character being approached now gives +1 and their treachery /2

v1.3.5
1. Morkin’s AI attribute is reset once recruited. Stops him moving and allows him to move in tunnels.
2. Tarithel can no longer be recruited away
3. Spell of Carudrium now works correctly

v1.3.4
1. Remove debug Recruit – which makes recruit always succeed.

Fixed in 1.3

1. Springs of life now apply the correct rejuvination amount
2. Movement times have been corrected
3. Critters can now re-appear on squares that holds a dead lord.
4. You can now correctly attack army-less characters
5. Morkin is now considered AI character until recruited. Which means he moves!
6. Shareth now correctly targets the City of Glireon as her home, but Imiriel as her stronghold
7. Corrected all the AI orders
8. AI Characters now correctly choose new FOE/LIEGE upon the death of their current ones.
9. Taken strongholds now correctly re-spawn soldiers at night
10. You can correctly recruit or enter battle at dawn after a battle.
11. AI Characters recruited by other AI characters are no longer available for control
12. Altered collection order of characters for battle to match original
13. AI Characters now correctly only attempt recruit when there is 1 lord and not at a stronghold
14. AI Characters now correctly randomly stop a location in front of an enemy
15. Displays ‘Prepares to do battle’ correctly.
16. Armies are now displayed at all locations
17. Defeated message is no longer shown for a lord who played no part in a battle he was attending!
18. Lord no longer reports as being killed by another lord, when they were in fact killed by soldiers.
19. Critters are less likely to kill a lord
20. Objects are now described with full power description
21. Taken strongholds now reset to correct army type
22. Taken strongholds now reset to correct number of soldiers
23. Lords who defect now correctly revert to AI and are no longer controllable
24. Energy costs are now calculated correctly
25. Energy costs during movement are now applied in all situations
26. Utterly Tired and cannot continue now displays earlier on the utterly tired scale!
27. Utterly Tired and cannot continue now stops a lord moving earlier
28. Seeking/Fighting now correctly happens on the last turn of night
29. Seeking/Fighting now correctly happens when leaving a tunnel
30. Tunnel exit transition added
31. Tunnel and Undo transition are now governed by the transition option
32. Battles no longer take place when your lords are in tunnels.
33. OSX: Fix for Retina Display
34. iOS7: Hide Status Bar

1.3.4
1. Remove debug Recruit – which makes recruit always succeed.

Fixed in 1.2
1. Critters and items at location are now the same as the original
2. Recruit limit is now 1250
3. You can no longer recruit when lords are not on their own
4. You can no longer approach at night,
5. You can no longer recruit/post men at night.
6. Characters shouldn’t be able to do anything at night!!!
7. AI Lord now only recruits soldiers from stronghold he is at, not is home stronghold.
8. Critters now have better colouring at night and dawn
9. Looking into mists now shows correct description.
10. Loses to critters should now be in the correct multiple of 5
11. Strongholds now change hands correctly at the end of battle
12. People who run from a battle no longer say they’re preparing for battle.
13. After a failed approach the first screen now shows the correct terrain.
14. Find dawn or night the think screen now reports the correct time.
15. Fixed crashed caused by missing advert screen
16. Maximum characters in a location has been increased to 128, fixes the use of the crowns.
17. Removed stray linebreak in ‘prepares to do battle’ text
18. Fixed formatting of guidance text
19. Stronghold is owned by description has been corrected.
20. You can now move after recruiting Morkin!

Documents

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PDF Guide

The Lords of Midnight

Current Version: 1.0.12

Known Issues that we will be trying to resolve for the next release.

NONE

Documents

ibooks

iBooks Novella

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Kindle Novella

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PDF Novella

adobe-pdf-logo

PDF Guide

 

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