This weekend should see the submission of Version 1.06 of The Lords of Midnight. It has a number of fixes and a couple of new features.It will likely be the last update, aside from a major bug fix, for the next month or so. Once reason for this is that I think I have exhausted a number of minor additions that I wanted to include. Over the month since the initial release, I have added about 20 new features, tweaked a number of features, and obviously had a number of fixes. I think somewhere in the region of 60 work items have gone into the last month.
Most of the bug fixes have not been major, but they do polish the game. Luckily, most of the changes should not had too much affect on players, unless you are particularly familiar with the workings of the original. I’m pretty happy now that the next release will bring the game as close to the original game play as I can get. I have a couple of more tests to do on a couple of possible problems with the AI over the next few days – just to ascertain if they are problems or not. But my initial gut feeling says they are not, but the proof is in the pudding.
Some of the feature changes again give the game more polish, but also help move toward Doomdark’s Revenge. So they have been worth the extra effort.
The main reason for not pushing out any more changes is that I need to move forward. I need to spend the next month getting the Desktop version complete. To be honest there isn’t much to do, but some of it is fiddly work. The identified changes are currently:-
1. Mouse Pointer – There needs to be one along with the context of what it is doing.
2. Resolution selector – The user needs to be able to choose which resolution to run in.
3. Full screen – The user needs to be able to toggle running full screen or in a window.
4. Graphics – The underlying assets need streamlining.
Of the above, option 4 is of interest, because I am hoping that this will help reduce the size of the assets required for the mobile version, and make it easier to include graphic sets in later releases.
After that, I can’t honestly see much that must be changed to make the desktop version. I play it all the time on my desktop. The above changes just tidy it up.
Once the desktop version is complete and shipped, I can then move on to Doomdark’s Revenge.
Over the months that I develop Revenge, I will trickle more features into LoM. But I will only start that once I break that back of the initial development. I would like to release a version by the middle of the year that includes some difficulty level changes and new scenarios. I would be nice for you to be able to replay the game a number of ways with different challenges.
Your dedication is inspiring. Can’t wait for both an up to date PC version, and REALLY can’t wait for DR!
Keep up the amazing work!
p.s. changes 8 and 9 are inspired! Well done!
It would be wonderful if new maps could be loaded and the AI tweaked so it would adapt to different scenarios and seettings. If the game can be replayed many times as it is, with different scenarios, lords and enemy armies, it would virtually be limitless!
Great 🙂
I guess it’s a bit late, for this – maybe you can add these to your TODO list, but can we have:
1. Zoom function on the auto-map
2. Auto-map to remember your setting for animals on/off between sessions
Done and Done!
Here’s what I added tonight…
16. ADDED: Swipe left and right on think screen for next and previous
17. ADDED: Pinch Zoom on map.
18. ADDED: Option for normal, short, long hold delays on compass.
19. ADDED: Save select lord screen filter info per game
20. ADDED: Save map critters filter info per game
21. ADDED: Save overview map setting per game
22. ADDED: Pressing screen on think for next
23. ADDED: Swipe down on think to return to look screen
24. ADDED: think swipe option for press/swipe
25. ADDED: Option for slow night battle reports
26. ADDED: Option to collate battles areas or display repeated areas
Great! 🙂
Great! 🙂
“I would like to release a version by the middle of the year that includes some difficulty level changes and new scenarios. I would be nice for you to be able to replay the game a number of ways with different challenges.”
That is great news! I’m really looking forward to the difficulty setting and new scenario to increase replayability.
Oh, that and DDR as well 🙂
Great work putting this together, Chris
Anyone know of a way to stop my Nexus 7 going to sleep when I’m playing LOM?