I’m just going to put this out there for now.
I’ve made no secret of the fact that I would like to see The Lords of Midnight:The Citadel, retro-fitted into the same 2d landscaping technique of the originals.
I have spoke to Jure about it, and he hasn’t said no. It will really come down to how much work it is going to be. And he is busy with his Legions of Ashworld at the moment.
I’m not ready to start it yet as I have a number of things that I want/need to do before this. However, it will need a lot of design work in order to work out how the original actually worked and to then transpose that. So what I am thinking is that this might be on the slate for 2015. I have until then to work out all the details.
What I am looking for is anyone who was interested and actually enjoyed the original, who would like to help out trying to work out the design of the game.
Love to be able to help, but I just don’t have the time. Hope someone takes up the exciting offer to help design a new classic.
graphic designer gamer, anything design based got an eye for sensible customer based design,
I though the same thing Chris, after playing the game on the Amiga and being frustrated by the slow pace of it, wishing it was turn based and landscaped!
Happy to help if I can just ask.
I would help but I’m not sure what skills you’re after. Any help in general though, including DDR testing, moral support, comic relief etc let me know. I suspect you’re prioritising programming skills though.
Sorry Chris, don’t look in on the site as often as I should.
I’m probably one of the few people who has actually played the thing front and back, completed it, recruited everyone etc.
You might remember a long series of posts I did on the old Yahoo groups about the game, characters, setting and so forth with some thoughts on how I’d fix the game. I still remember much of it well and feel that the setting and characters were comfortably strong enough to support a good and memorable game, it is just that the game itself was not well enough executed and there were design gaps, particularly the whole hostage-rescuing side of the game, and in the practicalities of the interactions between races. Balancing the Dark Fey against the other races is another challenge, and the fundamental design flaw that as it stands recruiting one specific character, who is a lot easier to recruit than he should be, is basically an instant win, needs addressing. Then there’s the question of exactly what the point is of all the wandering characters that amble around without armies. That’s just off the top of my head.
I have no programming skills at all. None. However, if there’s any assistance at all I can give, I’m happy to help.
I remember that game, which I felt was fantasy midwinter. It took ages to play. I would love help out but I’ve got projects on until mid June. If you’re still at the planning stage, I should be available.