I just read an interesting review of The Lords of Midnight on the iOS store from PlaystationPaul. I’m posting it here and am going to discuss it as I have no right of reply for reviews.
Be warned – no proper save option
So the porter of this game is quoted as saying “We wanted you to have the ability to save but remove the temptation to just reload your game when something went wrong” and “But you have the ability to undo to dawn if you really mess up.”
Well thanks buddy for completely ruining the game, even the original Spectrum version had an option to save and load at any point – it’s meant to be a strategy game not a rougelike. The “undo” feature can only do so much – I lost Morkin after about an hour of play and can only go back to the dawn – he’s gone permanently along with all that progress – great! Do I really feel like going back and repeating all my actions again just to get to the point where I lost Morkin? No – not really – so thanks for completely spoiling a classic game by omitting one of the bare bone features which makes it enjoyable to play. Hopefully an update can rectify this somewhat arrogant and time-wasting decision.
I don’t know the circumstance on how PlaystaionPaul carelessly lost Morkin. Firstly, if he attacked something and died, then why not just perform a single-undo, and then send someone to his rescue, or keep trying the fight and undo approach. It’s as close to load and save as you are going to need.
Secondly, if he lost him in battle over night, well that’s the game. Maybe Morkin shouldn’t be left unattended where Doomdark’s armies can easily pick him off, and definitely not used in battle.
I presume by mentioning not wanting to redo the day’s work it was the former, so I really don’t understand not using the single-undo option.
‘Such and arrogant time-decision‘ – lets see. An arrogant time-wasting decision, made by Mike himself. Being honest, Mike wanted it removed completely, he didn’t like the idea of people arbitrarily loading and saving just to get passed a particular battle or fight. It took a lot of discussion to get the undo-to-dawn feature in the original release, and then I added the undo-one-turn during an update after a lot of discussion with other fellow Midnight players. So, if I am indeed guilty of arrogance, it’s by overriding Mike and adding the undo-one-turn option. Therefore Mr Playstation Paul, I shall not be releasing an update to rectify a somewhat arrogant and time-wasting decision that Mike and I spent a lot of time discussing and considering its impact on the game.
PlaystationPaul, email me personally and I shall refund your £2.99 and in future I will contact you before I make any design decisions on the game, because you obviously know what this strategy-adventure game should be more than Mike did, and without him around for me to consult, I obviously need to take advice.
“I hope you enjoyed yourselves. Excuse me for not showing you out. Straight up the stairs. You’ll find the way. I’m terribly busy. Whole day wasted. Goodbye to you. Goodbye.”