Why is the Solstice so important?

As much as my life has become entwined with The Lords of Midnight, it has also for similar reasons become linked to the solstices.

When I first started my journey through the Midnight landscape, I lived about 250 miles away from Stonehenge, the pilgrimage location for all those who follow the solstices, and the concept of spending a night there couldn’t have been further away. Now I live about 25 miles and have made both the summer and winter pilgrimage many times. Lords of Midnight uses two concepts that align with Stonehenge, the winter solstice and standing stones – the henges.

 

So it seems apt that today at the Summer Solstice I have hit another Lords of Midnight milestone – the release of the novel.

I must make it clear that I am not the author of the novel, that role was taken on by Drew Wagar. I still have some way to go before I manage to tick off my author goal. But, I think it’s fair to say that the novel would not exists without my involvement, and I am extremely proud to have helped to finally make this happen. The original game publishers promised a novel that never happened, and 34 years later, Drew, Fantastic Books, and I have delivered.

Firstly the novel came about because of a chance twitter conversation. The result of that conversation and after some discussions with Mike’s family, was that I was able to greenlight the novel. Let that sink in a little, I have to. 34 years ago when I originally started playing the game, I could never have imagined that my life would become so linked that I would affectively have a casting yes/no vote on anything to do with it, let alone a novel. Unfortunately that sword is double edged as this is only possible because Mike is no longer around.

Secondly I worked closely with Drew to keep the novel accurate not only with regard the original game, but also when considered as part of the complete Midnight saga. The Lords of Midnight can no longer be considered in isolation. The original game and novella were written without any consideration for the future, and after its release more games and stories became available. Therefore, when setting out to tell this tale, it was imperative that the necessary adjustments and corrections were made. Drew and I spent a good amount of time looking forward and backward over the saga’s timeline. Somethings we just needed to link up. Somethings we’ve had to fill the gaps.

Thirdly I’ve been there as a sounding board for the story, Drew had a story to tell. In part that reflects the original game story and for all of us to have played the game to death, we all know how it ends, so there are no surprises there. Drew’s job was to navigate the journey and to tell a compelling story that fits within the constraints already defined. My job was to assist Drew with that in any way I could. Part of that was reading the story and commenting on it. This just involved me often saying, yes, no, or how about. The other area would be me making suggestions based on my knowledge of the saga lore either up front of in reaction to something Drew was working through.

And lastly, the cover. Drew and I commissioned the cover from my long term Midnight collaborator Jure. We took some ideas based on work he had already produced and created a mock-up concept of something we would like. Jure then created a quick concept sketch that we discussed and then went on to produce the lovely final piece.

So today has come. Summer Solstice 2018 – The Lords of Midnight – Book One in the Chronicles of Midnight is released, I hope those who read it enjoy it. I hope that Mike would be as proud of it as I am.

The book is currently available in eBook format from Amazon or in multiple DRM free formats from Fantastic Books Publishing. Physical copies to follow at the official launch in September.

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Many tales were told that day…

Drew has delivered the first draft of The Lords of Midnight Novel. Obviously, I have read it during the writing phase, made comment where necessary, and am overall very happy with the story. However, a novel is not generally written in one pass. The story made be told, but it still needs to be crafted and refined. Things that were written at the start of the tale may need to be revised, information that we want to impart as an aside, or for future continuity and foreshadowing, may need to find a home at the correct place of the story.

So, as Drew gets out his polishing pen, I shall be printing out a copy, and sitting down to read it from start to end for the first time. Something I’m really looking forward to.

In Drew’s words…

First draft in the Chronicles of Midnight

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There were many tales to be told

Drew has given an update on the current progress of the novel. Unfortunately it involves a delay, but we all think it’s for the better…

He thinks again…

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Intellectual Property, Copyright, and Moral rights.

A personal post from by Blog, has relevance here…

On The Lords of Midnight: Intellectual Property, Copyright, and Moral rights.

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He had heard the tales men told…

For many hours they rode in silence, Luxor lost in his thoughts, the boy watching the forest in a mixture of fear and fascination. He had heard the tales men told and couldn’t quite believe they were only tales. “Why does the Solstice trouble you, my Lord?” asked the boy. 

Luxor turned his head slowly towards Morkin. For a few moments he said nothing and then, as though he had suddenly remembered, he began to speak. “Our world wasn’t always white, Morkin. You’ve heard the legends of Summer when the land was green and teeming with life. Ten thousand moons ago it was, so long that men barely believe such a time ever existed. Yet the Wise remember. They have scrolls that tell of the first snows falling and the first carpets of ice covering the land. Suddenly, all the lands of Midnight were plunged into this winter of ours. Then came famine, a great famine that ravaged our people, and with famine came war.” 

mock_up_novel_cover

When Mike Singleton originally developed The Lords of Midnight, he did so with his love of telling tales. After creating the initial Landscaping technique which made the game so revolutionary, he immediately switched to creating a map, one that he thought would be fun to explore, and then used that to help drive the narrative of the Novella, the back story included with the game. He populated the map with people, creatures, and places, assigning them names and purpose. Mike’s son Jules told me about sitting on his father’s knee watching and suggesting, while he played the god of Midnight and created new locations and terrain for his people to live in. The story and the world of Midnight is so important to the game and one cannot be without the other. In just five small chapters, Mike filled our minds in a way that we were able to fill in the blanks while playing a game on what by todays standards, was nothing more than dishwasher controller.

Mike once told me that he had hoped to to write a full novel, but game development and life just got in the way. He kept driving forward with new games and new stories, Doomdark’s Revenge, Midwinter, Ashes of Empire, to name but a few. All born out of his storytelling instinct.

As players, we all remember the competition that launched with the game. A novel prize – print out the screens as you make your way through Midnight, and the first person to complete the game would have these screens turned into a novel by a fantasy author. Alas, the game was complete too quickly, and beyond was never able to fulfil it’s promise of the prize.

Over the years and have read a few fan-fiction starts to novels, none of them every got past a few chapters, and none of them really had the potential to go all the way. I’ve also discussed the idea of a novel with one or two authors, who all showed interest, but never got off the drawing board.

It is with all that in mind, that I am happy to announce that, the novelisation of The Lords of Midnight is finally underway. 

It happened like this…

On the 8th April, Drew Wagar (@drewwagar) made a tweet comment to Tom Fahy (@fifthfayh) with reference to his Doomguard Twitter avatar.
drew_tom_conversation

And that was it. We had an email conversation over the next few hours, and by the end of the weekend Drew’s publisher was on board, and I had an initial thumbs up from Mike’s family. I put a few ground rules in place and a few small hoops for Drew to jump through. Over the next few weeks we batted a few things back and forth to get a feel of the type of story Drew wanted to tell, and by the end of the month we met up to talk about the project, did some contract type stuff, and agreed, that this was something worth doing.

I’m not going to talk much more about the novel here, I will leave you with an interview with the author Drew Wagar. You will also be able to follow updates on this blog and on Drew’s blog over the next few months.

I leave it there, other than to fill in the details.

The Lords of Midnight
Written by Drew Wagar
Published by Fantastic Books Publishing
Released Date: Winter Solstice 2017

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