Just in case you missed it… Doomdark’s Revenge is out on all formats.
The main reason for this change is purely logistics. I have to get the website ready to go, PR and Press Packs, Screenshots, Video, submit all versions, and create the store for direct selling.
However, the other reason that I hadn’t taken into account until thinking about submission congestion, is that, during the week of the 17th, it would have been Mike Singleton’s 63rd birthday. So it feels appropriate.
The iOS version is ready to go, and I intend to submit to Apple tonight. Apple usually take 7 days to approve a new submission. If there are any problems, then I would likely miss the 7th. The real area of concern is that from Feb 1st, Apple are insisting that all submissions are done using XCode5 and target iOS7 as the build SDK. In theory this shouldn’t be a problem, however in order to guaranty this, I need to build with the latest version of the Marmalade SDK 7.1.1 and as this version is only BETA at the moment I have slight concerns. I am currently not able to submit to MAC Appstore because of a Marmalade issue, and that affects my confidence in it.
The Android version appears to be ready. The first initial sweep has been done and a few small visual bugs stamped out. The game UI now seems stable across resolutions so I would suspect that supported devices will be the same as with The Lords of Midnight. I don’t foresee any issues moving forward. The turn around time on Google Play is such that I still have plenty of time to fix anything that crops up.
I have done a Blackberry build, and it all seems to be running in the simulator without issue. I need to perform an actual device test but again I don’t foresee any issues. There were some initial problems with the Q10 720×720 resolution but they have been ironed out. BTW: this version will allow the Q10 to rotate and I will include this fix in The Lords of Midnight ASAP.
Samsung and Amazon builds are just packaging. So again, I don’t foresee any issues.
Windows and OSX builds should be good, as this is how I develop. I expect to hand over a master to Fastspring and GoG.com early next week.
The only issue with the OSX version is that it is unlikely to be available in the MAC Appstore for a while. This is due to the aforementioned issue with the Marmalade SDK and OSX Mavericks. If the issue is not fixed soon, and I have a window of opportunity before the 17th ( preferably by the 10th ), I will install an OSX Mountain Lion machine and attempt to build the app. The OSX version will however be available direct or through GoG.com, where I don’t need to release a signed app.
Once the release is out there, I intend to revisit Windows Phone 8 version of both Doomdark’s Revenge and The Lords of Midnight.
I finally managed to push out the update to Lords of Midnight. All platforms have been updated to 1.11
This is the first time that all platforms have shared the same code base, and it’s the first time I have updated all platforms on the same day. It’s quite a big day as I’ve been trying to get this update out for a while, and I feel this marks the proper hand over to Doomdark’s Revenge. So, I really hope I haven’t missed something massive somewhere!
This will likely be the last update this year, unless of course I’ve messed something up. For the next 6 months I suspect all my focus will be on Doomdark’s Revenge. Not only getting it released, but those first few updates that will happen to it early next year after the initial release.
I full list of changes can be found here….
But I thought I might pickup and summarise a few of the items.
Big change was adding new grouping controls. You can now scroll around lords that are grouped making it easier to select lords from the select screen when they are grouped. You can also merge groups, disband with one click, change the leader of the group, and drag a lord from one group to another. You can also disband a group or leave a group from the think screen. Video of it working here…
There is more keyboard support on screens. This is for the desktop version and hopefully Android where it has keyboard support.
Mouse wheel support is there for the desktop version.
The scaling on the map is now available to the mobile versions. You can scale with pinch and spread, but I have also left in the scaling gadget on the mobile versions too.
Selecting lords on the Map screen has had a little work. You can now select the multiple lord icon in order to gain access to all the lords.
For iOS I have added an option to toggle between an ebook novella and pdf novella. I hadn’t considered that people might not have iBooks installed. But I have also added ebook support to the OSX version now that Mavericks is shipping with iBooks.
Two biggies that will make a difference to the game. You can no longer select a lord from the map screen when Luxor is dead and Morkin does not have the Moon Ring. This was a bug that would have allowed you to still control your lords even though you didn’t have the Moon Ring – sorry that exploit has now been plugged!
And, armies were fighting double at night. Which means battles would have been quicker than they should have been because double damage was being dealt out. This would have meant that you could have lost a fight without the chance of escaping, because you should have had a turn between the two battles. Or the armies on both sides are unable to get reinforcements between the two battles.
I hope you enjoy…
I’ve been having a bad run of “can’t be arsed”, this is not just on the Midnight front, but with a number of things. It happens now and then. I think part of this is due to the fact that from October I worked tirelessly on Lords of Midnight right up to release, and then followed the release with two months of updates. In the end, I think it burnt me out a little. That combined with the day job and that I work for some of my clients in the evening as well. The problem is that I have now lost a little bit of momentum and I just need to get that back…
The desktop version is almost ready. I hoped to put it into test a few weeks ago, but didn’t because I was waiting to add one more feature, which is the MAP scaling and movement gadget. I did the temporary graphics, but haven’t implemented it yet. Once that is in I will make a request of Jure for the final graphics and then upload for test and open the forum for testers.
I intend to formally request Jure start work on Doomdark’s Revenge at the start of May, so that is my new goal; I’m going to aim to have the desktop version in test and DR started by the 1st May. And then aim for DR to be ready for at least the Mac App Store by the end of May.
I have identified the new features that will be in the next version.
Next version should bring Android, iOS, Playbook, and BB10 all into sync.
The features are…
1. Change Swipe up on look screen for showing map to be two finger swipe.
2. Add two finger swipe down on map screen to return to look.
3. Save game Meta Data for identifying stories – “Day 5 – Luxor – Tower of the Moon”
4. Option – Auto Unhide on move, or prompt
5. Option – Auto fight critters on move, or prompt
6. Option – Show movement indicator, On/Off
7. Hold down on main screen for compass, and then choose direction to look.
8. Tweak button sizes for small devices
9. Fix undo storage!
10. Tighten hit box on shield.
11. Fix stray line on certain images ( Android )
12. Fix Select screen shields being under Look Icon.
13. Option – Screen Transitions off