I know this is a long time coming because as usual I’ve been quiet for the last year. Anyway we are heading for the Spring Equinox release 2.0.9, and although we seem to be dropping in to a habit of one annual release, I figure that’s better than nothing at all; so I thought I’d take a moment to give a brief overview of what to expect.
- Axmol port
- #246 fix crash when recruiting soldiers from depleted stronghold
- #238 Balance safe area on the horizontal
- #237 Adjust think terrain position on phone
- #220 DDR character slain by a lords object is not displayed correctly
- #244 DDR guidance potentially showing info on dead lords
- #253 LOM Dreams open up fey
- #252 refactor for tunnels
- LoM Novel Scenario
So the big one here is the Axmol port. That has taken some work. Firstly thanks to the team at Axmol for giving me all the assistance needed. And also to Francisco Rosa who is becoming an essential right arm for me. He has taken care of all the Windows builds and installers for some time now, makes sure any code changes I make still work on windows, and created the Windows Axmol project for me this time around.
Moving to Axmol is huge. The las SDK cocos2dx still hasn’t been updated in over 4 years so was becoming very stale with no bug fixes or improvements. This new engine, which is a fork from Cocos2dx being everything up to date, and hopefully secures a few more years of continuous development allowing me to keep up to date with Apple’s and Google’s requirements.
A number of bug fixes. A bit of a nasty crash when recruiting soldiers from a stronghold. Some minor screen adjustments. A fix for not displaying who killed a lord, or how he was killed in DDR. A fix for Shareth keep showing up in guidance even though she is dead!
#253 – Dreams open up the Fey, is a new gameplay rule, thanks to Franciso Ross, that is eyeing the Novel scenario. Basically you can choose to play the game without the ability to recruit the fey, or you can only recruit them once Dreams is recruited. This is experimental as we have no real idea how it will affect game play.

#252 Refactor DDR for tunnels – this is connected to the LoM Novel scenario and is about decoupling the tunnels feature from DDR so that it can be available in other scenarios. See this post here about it.
LoM Novel Scenario will be a work in progress as there is still a lot of work to do. But currently tunnels are supported and impassible mountains around the Plains of Doom. Basically you can’t get the Ice Crown without using the tunnels. You can follow progress here #171 should you be inclined.
