We must not think that any task is hopeless…

t_tower0It’s been mentioned to me recently that it would be nice to have modding functionality for The Lords of Midnight. Opening the engine up was something I always wanted to do but I’m not sure to what level this needs to happen. Therefore if there is anyone out there who would be interested in modding LOM or using the engine, drop me an email, and we can discuss what approach to follow to make this happen.

In the Blink of an Eye

While doing an interview for Retro Gamer Issue 148, I was looking at some of the original hand written pages that Mike had written for The Eye of the Moon. The idea was to give the magazine an image of his writing to put in the article. What I actually found was a piece that hadn’t been typed up. I had mistakingly thought that the text had been included in the documents I already had. I’m not 100% sure where this piece goes before the other two, it feels like it might be the first piece, but the fact that it wasn’t typed up suggests to me that either a) Mike had disregarded it – ( I doubt that ), b) he wrote it after the other two.

The images of this text did appear in the Retro Gamer Article, however, they are too small to read, so I include the images here, the text, and I have updated the Eye of the Moon document to include it.


In the Blink of an Eye In the Blink of an Eye

In the Blink of an Eye

“How many Mantas?”

“At least 100 riders Domse, and they have spare horses too. They’ll catch us sometime tomorrow for sure.”

Domyinykas sighed and turned to gaze at the distant mountains rising from a blue haze. How would they ever reach them now?

“It’s that stone Domse?” said Mantas quietly.

“The Eye of the Moon? Yes, I fear it is. We’ve been hunted from the forests of Qadim Haraj to where we stand now by different bands of warriors every step of the way. It’s as though it calls them, it beckons them to us.”

“Domse, we can’t take a hundred of them. Can we not just cast the thing away here and now?”

Domse turned back to his friend and gazed into his eyes. Even Mantas was afraid now. It was desperate.

“No we can’t. That would be the ruin of all things. We must take it to the roof of the world, we must! Do you think that they will ride in tonight?”

“No my Lord, the footing is too harsh. They only ride by day and their horses are swift, as though they ride the wind.”

“The get some rest Mantas, and the others. I’ll stand guard tonight. I need to think.

It was early to stop, dusk was only beginning, but Domse wanted everyone fresh as could be tomorrow. Another mile tonight wouldn’t make the difference, the riders of Varangor would still catch them tomorrow regardless.”

As the other boys, weary from the long days of chase, lay down to sleep, Domse gazed at the casket which sat on a rock close to him. He wondered at what power lay within that could draw death and danger down upon them from so far away.

For a few moments, Domse eyes closed and he seemed to drift asleep. The dusk thickened around him and he thought he heard music playing far away. He opened his eyes. There was a shimmer around the casket and it seemed to dose now that the faint music was coming from inside the small wooden box.

It was a light and happy melody that swayed and danced and twisted and gently grew louder. Domse was filled now with curiosity. There was a strange air of peacefulness enfolding their small encampment. His comrades slept with smiles on their faces, the campfire blazed merrily, the dusk was full of stillness and soft with the lingering warmth of the day.

Slowly Domse reached forward and opened the box. Inside the Eye of the Moon was glaring and shimmering as though it was dancing through a bright rainbow. The brought the stone closer and peered into its crystalline depths. The feeling of warmth and homeliness filled him.

The shimmering rainbow colours faded and we replaced by a scene, another encampment but far larger than his own, bustling with men, brightly lit tents, cooking fires, lanterns and in the foreground a man. The man turned to face Domse with a look of surprise.

“By all the gods!” The man exclaimed, “who are you boy?”

The VOICE was commanding but not harsh. Domse was as surprised as the man, but nevertheless, he answered as best he could.

“I am Dominykas, Prince of Coromand. I journey with my comrades to Valahar, seeking the roof of the world.”

The man smiled.

“Well if the roof of the world is anywhere, it surely lies within Valahar. But Valahar is very far from Coromand.”

“That’s true enough sir, we have been travelling for nearly three years now.”

“Then you are close to Valahar?”

“We believe so, yes, but we are being hunted.”

“By who?”

“Riders of the Varangor this time, but they are not the first to try and catch us.

“The Varangor! They’re a long way from home! Forgive me for asking young prince, but what have you done to stir up such a hue and cry?”

Now Dominykas needed to fake nothing.

“I truly don’t know. We harmed no one save in our own defence, we have stolen nothing, we have passed as quietly as we could. And sir, now you must forgive me, but who are you?”

“I am Morkin, Prince of Midnight. We also travel to Valahar, seeking a treasure that is rightfully my fathers. Some fate rides upon it my boy.”

“Some fate perhaps, but not as grave as the fate that rest on our quest.”

“Which is?”

“We take a jewel to the roof of the world, to cast it there into a bottomless chasm and rid the world of its evil forever. So the prophet commanded and so shall it be!”

“What jewel is this Dominykas?”

“Men call it the Eye of the Moon. Don’t ask me why, I haven’t a clue.
Morkin laughed softly.

“No wonder you were being hunted young prince. The dark forces of the world have been seeking this stone for many a long year and now it has revealed itself again. You are at the eye of a storm I fear Dominykas.

“That’s the truth for sure Morkin. We have a hundred or more riders hunting us, and we are five.”

“Five hardened warriors?

“Not really, although we have done our fair share of killing the last few weeks. We are just boys Morkin. I am sixteen and the others are the same, give or take a month or two.”

Morkin turned, perhaps to hide his reaction. When he turned back though, he was smiling. “Courage lad! That was my age when I set out the destroy the Ice Crown”, he said with a smile.

“The Ice Crown! Exclaimed Dominykas. You destroyed the Ice Crown?You loosened the grip of the long winter on the world?”

“I played my part. It was for others though to defeat the armies of Doomdark,” said Morkin.

I cannot save you from the beauty of the world

undoTo save or not to save…

Mike and I spent a long time talking about the save game feature in LOM and DDR. Both us came down on the side that a save game on a modern platform diminishes the story nature of the game. Unlike loading the game back for 10 minutes from a tape as it was back in 84, it take less than a second to reload the game, and therefore a lot of the challenge is removed. I’ve discussed this previously here…

Anyway, I received an email today about the save game feature…

Due to the complexity of the gameplay, it is difficult (impossible) to excite new people to play if you do not include a true “Save” mechanism in the game.

I’m still not of the mind to add a save game feature, but I ended up wondering if it was time to expand the UNDO feature a little.

The game creates an undo position after every single move. It allows to roll back completely through the game. It marks special undo records such as Dawn and Night. However, in the game it only utilises the last move and dawn. I originally wanted to give the facility to playback the undo records as a way to watch the game unfold… never happened. And I was going to add difficulty levels that utilised the UNDO facility more… Also, never happened.

The undo records except dawn and last are purged as you end the story and return to the menu. This happened because I received a report that stories were taking up a lot of space. An undo record is actually a full uncompressed, unoptimised save game and takes about 30k. They can soon mount up.

What I was thinking was… how about if I left ALL the undo to dawn records live and possibly the last x moves too. That way you could undo a couple of moves, or undo dawn, undo dawn, undo dawn… etc… Maybe an option to redo so that you could step back up the dawn undo list if you have not pressed night since undo.

Thoughts?