Each dawn a new hope, a new beginning

I now have a test version of The Lords of Midnight and Doomdark’s Revenge for Windows and OSX. The idea is that these can be tested in order to iron out some of the obvious issues while I now concentrate on getting the iOS version built properly. This is now the most pressing task as I would really like to get the App Store version working on the iPhone X range.

There will be some missing features, mainly small gesture shortcuts etc, but I can add these features back in as they don’t detract from playing the game. For example there is currently no Zoom on the Detailed Map page, and Post/Guard on the think page is missing.

Should you wish to test the games here are the download links. But downloader beware these are not finished products. There is no installer and for OSX you will have to override any popups about being untrusted.

The Lords of Midnight – OSX

Doomdark’s Revenge – OSX

The Lords of Midnight and Doomdark’s Revenge – Windows

If you have any issues then please contact me through this form. I will look at a better testing and reporting process later. You can also check the GitHub issues page for known issues.

Doomdark’s Revenge
The Lords of Midnight

Only Luxor remained with a thousand riders of his Houseguard, waiting for news.

Just an update of how things are progressing at the moment.

The move to Cocos2d-x is now almost complete. I have the full Lords of Midnight running with every screen implemented. Which means it is fully playable, however in order to hurtle through to completion I chose to priorities and simplify certain things.

For example. The select screen allows you to do just that. What is missing is the grouping functionality. Which means you can play the game and select all the recruited characters, you just can’t utilise grouping.

Here is my current TODO: list…

  • Landscaping – armies
  • panel_look – direction arrows
  • panel_map_detailed
  • Mouse Images
  • panel_look – shortcut keys
  • panel_look – show following character
  • panel_look – compass
  • panel_think – select character
  • panel_think – Post/Recruit
  • panel_look – help pending
  • panel_look – Landscape – keyboard control
  • Load XML Project Config
  • landscaping – mist
  • landscaping – grafitti
  • panel_select – Grouping
  • panel_select – shortcut keys
  • panel_select – drag and drop
  • DDR panel_gameover
  • DDR uicommandwindow – give text
  • DDR uicommandwindow – select face with name
  • DDR panel_look – Tunnel View
  • panel_advert – multiple adverts

I’ve been doing all this work with the MAC build because it’s easier. The next step was to make sure I could get the project working on iPhone, again because that’s the next easiest most logical step for me. I fixed up some cosmetic issues caused by multi-resolution support and added in support for the Safe Area of the iPhoneX range of phones – basically the notch, the curved corners, and the home indicator. This will also help with any potential AppleTV version that might come later. With the safe area I chose to allow the background to fill the full screen, but make sure any UI components are within the safe area.

The next thing is to get Windows32/Windows10 variants building, which for me unfortunately means spending time in a Windows VM. I also enjoy using Visual Studio less and less… but hey, needs must.

Once the windows version is building, at least the win32 version, I will swap back to Doomdark’s Revenge. I will make the changes required to get DDR running in the same way LoM is. The main thing will be tunnels, mist, landscaping and ui differences. The reason for this is so that I can have a version to give to Drew that will help him with the novel research.

After that, I will start pulling on the straggly strands together. I haven’t decided for definite yet, but I am thinking of releasing this version under the monicker “The Midnight Chronicles” and having both LoM and DDR as selectable campaigns, rather than releasing them as two separate apps. This wasn’t really possible when I first released LoM 6 years ago!

I am also considering In App Purchases. The idea is that the main game will be free, but you can pay for additional scenarios and graphic sets. It is likely that The Citadel will be released as a scenario rather than a new game. Some other scenarios might just be playing with the map or the game conditions. I like the idea of a scenario that more closely resembles the way the Novel plays out. I don’t intend to add IAP for functionality or gameplay, so there will be no in game currency for example!

The minstrel’s songs were old ballads that everyone knew well

I’ve been having a few conversations with Wayne Britcliffe about making his Midnight inspired music available. Two of these pieces of music I used on the game trailers. The Midnight Overture was used for The Lords of Midnight, and The Icemark was used for Doomdark’s Revenge.
When I say having a few conversations, I actually mean I spoke to him about it three years ago, and completely forgot to do anything about it. Now that I have finally remembered, I wanted to ask if there is an appetite for these pieces of music to be made available.
I’d appreciated it if you would take some time to fill the form in so that we can gauge interest on releasing the current music or potentially more music.

The Lords of Midnight Trailer
Doomdark’s Revenge Trailer