He had heard the tales men told…

For many hours they rode in silence, Luxor lost in his thoughts, the boy watching the forest in a mixture of fear and fascination. He had heard the tales men told and couldn’t quite believe they were only tales. “Why does the Solstice trouble you, my Lord?” asked the boy. 

Luxor turned his head slowly towards Morkin. For a few moments he said nothing and then, as though he had suddenly remembered, he began to speak. “Our world wasn’t always white, Morkin. You’ve heard the legends of Summer when the land was green and teeming with life. Ten thousand moons ago it was, so long that men barely believe such a time ever existed. Yet the Wise remember. They have scrolls that tell of the first snows falling and the first carpets of ice covering the land. Suddenly, all the lands of Midnight were plunged into this winter of ours. Then came famine, a great famine that ravaged our people, and with famine came war.” 

mock_up_novel_cover

When Mike Singleton originally developed The Lords of Midnight, he did so with his love of telling tales. After creating the initial Landscaping technique which made the game so revolutionary, he immediately switched to creating a map, one that he thought would be fun to explore, and then used that to help drive the narrative of the Novella, the back story included with the game. He populated the map with people, creatures, and places, assigning them names and purpose. Mike’s son Jules told me about sitting on his father’s knee watching and suggesting, while he played the god of Midnight and created new locations and terrain for his people to live in. The story and the world of Midnight is so important to the game and one cannot be without the other. In just five small chapters, Mike filled our minds in a way that we were able to fill in the blanks while playing a game on what by todays standards, was nothing more than dishwasher controller.

Mike once told me that he had hoped to to write a full novel, but game development and life just got in the way. He kept driving forward with new games and new stories, Doomdark’s Revenge, Midwinter, Ashes of Empire, to name but a few. All born out of his storytelling instinct.

As players, we all remember the competition that launched with the game. A novel prize – print out the screens as you make your way through Midnight, and the first person to complete the game would have these screens turned into a novel by a fantasy author. Alas, the game was complete too quickly, and beyond was never able to fulfil it’s promise of the prize.

Over the years and have read a few fan-fiction starts to novels, none of them every got past a few chapters, and none of them really had the potential to go all the way. I’ve also discussed the idea of a novel with one or two authors, who all showed interest, but never got off the drawing board.

It is with all that in mind, that I am happy to announce that, the novelisation of The Lords of Midnight is finally underway. 

It happened like this…

On the 8th April, Drew Wagar (@drewwagar) made a tweet comment to Tom Fahy (@fifthfayh) with reference to his Doomguard Twitter avatar.
drew_tom_conversation

And that was it. We had an email conversation over the next few hours, and by the end of the weekend Drew’s publisher was on board, and I had an initial thumbs up from Mike’s family. I put a few ground rules in place and a few small hoops for Drew to jump through. Over the next few weeks we batted a few things back and forth to get a feel of the type of story Drew wanted to tell, and by the end of the month we met up to talk about the project, did some contract type stuff, and agreed, that this was something worth doing.

I’m not going to talk much more about the novel here, I will leave you with an interview with the author Drew Wagar. You will also be able to follow updates on this blog and on Drew’s blog over the next few months.

I leave it there, other than to fill in the details.

The Lords of Midnight
Written by Drew Wagar
Published by Fantastic Books Publishing
Released Date: Winter Solstice 2017

You are the last heir of the House of the Moon

c_freehOne of the interesting things that has come out of the potential Lords of Midnight novel, is having to think about some of the backstory that Mike never filled in. I have done this on and off over the last 30 years, but suddenly it seems to be much more important.

As part of the negotiation stage for the novel, it was important to get a feel for what any story might be about, and to that end I have been working with the potential author on the initial outline for the novel. For my part as ‘consultant’ I have been cross referencing all the novellas and other little bits of information, in more detail and with a new eye, to highlight pieces of story that are important and to help fill in some gaps.

When Mike originally wrote the game and novella, the whole process happened in around six months. There are things that he alluded too that he never actually gave any thought to at all.

For example, Rorthron the Wise says to Luxor when they meet at the Tower of the Moon:

“I have kept this from you too long, but with good reason. You are not simply Lord Luxor of the Free, you are the last heir of the House of the Moon. You, my Lord Luxor, are the Moonprince and this ring is yours by right, to be worn only in circumstances of gravest peril.

Corleth follows this with,

“The Fey have long suspected that the House of the Moon still survived. The Wise are not the only guardians of knowledge. I could not be sure until today when Rorthron held forth the Moon Ring, but since I have known him, I have harboured a secret hope that your father was the Moonprince.”

This is never referenced again. What happened to the House of Moon, how is Luxor the heir, and how and why was it kept secret? We never hear any more until the events of The Citadel when we are told the brief story of Rarnor the Unlucky who had the Eye of the Moon stolen from him. Was the loss of the Eye the start of the downfall for the House of Moon?

When you start to break down the Novellas there are so many areas that can be expanded upon, and for a novel, will likely need to be addressed in some way or another. Some of this work might never make it into the actual text, but it is going to be needed even if just in passing.

In all the years of asking Mike questions, he would often answer,

“I don’t know Chris, you probably have a better idea than me, I never really thought it through that far.”

It seems, we are going to have to start thinking it through that far…

Why is the Solstice so important?

The War of the SolsticeFirstly, this is not an announcement, but I do want to update you on some very interesting developments that have occurred over the last few days.
I have had a number of conversations with an established author about the possibility of a Lords of Midnight novel covering the War of the Solstice. We have a tentative understanding in place, and his publisher is also keen, and in principal signed up to the idea. We’ve discussed an overview of what the story might cover, and the timescales under which this would take place. He is currently putting together a general synopsis and outline, as well as some samples chapters. I shall have further conversations with Mike’s family to rubber stamp the approval, with a view to having a fully fledged agreement and a cast iron announcement in the coming couple of months when the full issues have been dealt with. Stay tuned!