Tomorrow, at dawn, you must don the Moon Ring

The Spring Equinox release has now been submitted to Apple and Google and should be available over the next few days, if not already. Windows and the OSX non store versions can be downloaded from The Lords of Midnight and Doomdark’s Revenge update pages.

Here is the list of changes, this version is mainly Doomdark’s Revenge updates. The next release will likely switch focus.

v2.0.6 (45)

  1. FIXED: DDR – Strongholds don’t change Occupier if the race is the same
  2. FIXED: DDR – Night processing hangs because of circular lieges
  3. FIXED: DDR – Obigrorn the Giant starts with Riders
  4. FIXED: Options menu is sometimes off the screen on narrow screens.
  5. ADDED: 100% scale to panel_map_detailed
  6. FIXED: Give, Take, Approach, and Use text not working on action buttons
  7. FIXED: Check place should show when entering a location with an artefact
  8. FIXED: Replacing missing Keyboard Style option on desktop devices
  9. ADDED: Game Difficulty – Normal / Easy / Medium / Hard
  10. ADDED: Gameplay Rule – Intended original terrain travel times

I have also update the online guides to better reflect the changes over the last year or so.

Item 1, 2, and 4 are straight bug fixes and I think speak for themselves. 3 will only be resolved in new games.

100% scale to panel_map_detailed

Simple icon to click on screen to reset map scaling to 100%

100% scale – map option

Give, Take, Approach, and Use text not working on action buttons

The action buttons didn’t show the target of the action correctly.

Approach
Give and Take

Check place should show when entering a location with an artefact

The check place always showed and artefact that was in a given location, it just wasn’t easy to find them without constantly going to ‘choose’ or ‘check place’ on every move. The original would auto show ‘check place’ if an artefact was at the location – this has now been implemented correctly.

Check place

Replacing missing Keyboard Style option on desktop devices

For some reason this keyboard option with Classic, or New disappeared when I moved to v2. Best to check the online guide to see the difference in keys, or just press a key and see the hints.

Options – Keyboard Style

Game Difficulty – Normal / Easy / Medium / Hard

This is the first stages of the new difficulty modes. Normal is as the game was originally released. Depending on the game difficulty, there is a defined number of saves. Also if Repeatable Save is set, then an action after a save game, in the same sequence, will follow the save outcome. More features will be added to the difficulty mode over time. Difficulty mode stays the same for the entire story and is not affected by changing the options during a game.

DifficultyUndosRepeatable Save
NORMAL1NO
EASY10NO
MEDIUM5YES
HARD0YES
Table for Difficulty modes

Gameplay Rule – Intended original terrain travel times – Movement Modifiers

The original spectrum version of Doomdark’s Revenge had a bug that mean movement was not taking in to account a races favoured terrain. This option allows you to play the game with either the Original, Intended, or even C64 versions. A more detailed examination of the values can be found here…

Difficulty and Movement Modifiers

The Solstice. Doomdark grows stronger yet. We must act. I know no more.

I’ve been quiet of late. No real reason, at least no more than just life in general. So I figured a quick update is probably in order.

I’ve missed two release schedules. I intended to release a patch every quarter, around the solstice and equinox. Well, I missed the Autumn Equinox release for no other reason than I hadn’t done anything. So I bumped it to a Winter Solstice release… and well… you’ve probably noticed the lack of a release. This means that it will now be bumped to the Vernal Equinox. I’ll try and get on this one… please bear with me…

There will be two Doomdark’s Revenge bug fixes in the release that have already been fixed.

There are currently three features marked for inclusion.

The first one is interesting as it was reported as a bug, but as far as I can see it is actually a problem in the original data. So yes, it is a bug, but one from the original release. I have no issue fixing this as I don’t think it will really have much affect on gameplay.

One other feature that was tentatively going to be in the next release was

Game Difficulty – Easy / Medium / Hard

The reason for the tentative status was purely because it needed more thought than what I added on the ticket, but ultimately I need to start somewhere with it.

Anyway, that’s what I’ve not been doing for the last 6 months…

The Wise are not the only guardians of knowledge

The Solstice release has now been submitted to Apple and Google, windows versions to follow over the next few days. From this point forward I intend to produce four released a year with either new features or just maintenance. They will all coincide with the Solstices or Equinoxes.

Version 2.0.5 (44)

  1. ADDED: panel_map_detailed – tool tip for location – press
  2. ADDED: panel_options – gameplay rules
  3. ADDED: Rule: Impassable Mountains
  4. ADDED: Rule: AI Impassable Mountains
  5. ADDED: Rule: Sole Mountaineer
  6. ADDED: Rule: Add mountain passes
  7. ADDED: Rule: LoM – Unrecruitable Fey
  8. ADDED: DDR – Fast tunnels
  9. FIXED: Character Time Shader
  10. FIXED: DDR – Battle Algorithm
  11. FIXED: DDR – Race preferred terrain for movement
  12. FIXED: DDR – Cowardly lords attacking
  13. FIXED: Android Rotation

The fixes or all rather straight forward and self explanatory. The main additions are the inclusion of the new gameplay rules, so here is a quick note on what they do.

Impassable Mountains

This is for both LoM and DDR. This stop player controlled players from entering mountain locations. In DDR it will also stop you from approaching and lord who is in a mountain location or entering battle in one. Also Giants and Dwarves can still traverse mountain ranges.

AI Impassable Mountains

As above but for AI characters.

Sole Mountaineer

With impassable mountains enabled, this can be enabled to allow a lord with no army to still pass through mountains.

Add mountain passes

Currently LoM only – punches some holes in the mountain ranges to allow access to areas that would become unreachable with impassable mountains.

Unrecruitable Fey

In LoM this affectively takes the fey out of the game. For that added level of difficulty.

Fast Tunnels

In DDR characters will move faster through tunnels than previously, making them more of an advantage. Dwarves will get an extra boost.

** Known Issues **

With combinations of impassable mountains, it is possible that a sole lord or a dwarf could recruit another lord within within either a mountain range or an inaccessible area. This would then mean that the recruited lord would not be able to move. This will be resolved in the next update. The work around is to not recruit lords in such a location.

The Lords of Midnight Downloads

Doomdark’s Revenge Downloads