I spoke with Mike about releasing some video footage, and he’s up for it. I just need to put the process together. I have a few things I want to finish off on the character selection screen and then I’ll do it. I’ve been busy over the last 2 weeks with client work, so progress has been slow. But things should return to normal by then end of this week.
Tag Archives: development
Lords of Midnight – Video Footage
I’ve been giving some thought to releasing some screenshots of LOM iOS. However, I can’t really see much point. Any screenshots using the current graphics will just show an image of a game running in a development box on my Mac. A game that won’t look to interesting at this stage, because you won’t be able to see any of the intended graphical enhancements. I also have some video footage of the game running that I have used to show some people how the mechanics for the landscaping works. It would also suffer the same issues.
That said, it occurred to me this morning, that maybe what I should do is release some video of me playing the game on my iPad. That would at least show that the game is actually real and not some vaporware concept.
I’m going spend another day thinking about it, and then I might release something over the weekend!
Lords of Midnight – Update
I thought I’d better post here, because it seems it’s been a while!
I know many people might be thinking that this project is going the way of all the others… vapourware, and to be truthful there is always the chance of that. I do find it very hard to get the work done in the evenings, when I have so much going on. And we’ve had such a good summer, in the scheme of things, that I’ve found it very hard to do any coding in the evenings.
The last few months has seen me going through a merry go round of my work contracts, and in particular I’ve been working silly hours.
I also had a lot of problems with Marmalade, the SDK I’m using to give me the cross platform. They have only recently been resolved.
Anyway, enough of the excuses, other than to say that 6 months has disappeared and the project hasn’t moved on a great deal!
The intention is to fire up the quatro, and make a real push to get work done started again from Jan. I’ll also try and keep the blog up to date.
I noticed that man people have visited and will have seen no movement for a while… 🙁 sorry about that!
So, watch this space…