Lords of Midnight – Video Footage

Ok, sorry it’s taken so long… but here is a bit of video showing the app running on an actual device. Some caveats…

1. this was taken by my daughter using my iPhone, therefore the quality is poor. But then it wasn’t about showing you the graphics! 🙂 – I will try and do a proper one later. But it may just be that screencasts from the simulator will be better in the future.

2. none of this is final. Placeholder graphics, placeholder ui, placeholder placeholders…

3. this is the first time I have run in on the hardware for some time. I have been through a number of Marmalade SDK changes in that time. This was one of the reasons why it has taken so long – I couldn’t get the deploy to work!

Subsequently, there are a couple of issues. The main one that dragging the main view around doesn’t work, thus the default to click on the left and right side of the screen.

Also, the character selection screen was mid working. So all that you could see was dragging one lord around, with his grouping circle on!

Lords of Midnight – Video Footage Follow-up

I spoke with Mike about releasing some video footage, and he’s up for it. I just need to put the process together. I have a few things I want to finish off on the character selection screen and then I’ll do it. I’ve been busy over the last 2 weeks with client work, so progress has been slow. But things should return to normal by then end of this week.

Lords of Midnight – Video Footage

I’ve been giving some thought to releasing some screenshots of LOM iOS. However, I can’t really see much point. Any screenshots using the current graphics will just show an image of a game running in a development box on my Mac. A game that won’t look to interesting at this stage, because you won’t be able to see any of the intended graphical enhancements. I also have some video footage of the game running that I have used to show some people how the mechanics for the landscaping works. It would also suffer the same issues.

That said, it occurred to me this morning, that maybe what I should do is release some video of me playing the game on my iPad. That would at least show that the game is actually real and not some vaporware concept.

I’m going spend another day thinking about it, and then I might release something over the weekend!