The Eye of the Moon

I have finally typed up the notes for The Eye of the Moon and combined it with a little story history.

I’ve just found some extra notes and bits that I forgot to scan. I have now added these in.

The new bits are:-
1. The hand drawn map of Valahar at the end.
2. Some information about name changes on the Eye map.
3. Names of additional wise characters.
4. Known Routes
5. Single Use Magic
6. Holding Domains
7. Independents
8. Restricting the Numbers

Midnight @ Blackberry

BB World_Get It_BLK Box I have removed The Lords of Midnight and Doomdark’s Revenge from Blackberry App World. It’s been a tough decision to finally make, but the games are just not viable on that platform. There are a couple of major issues that I have:
Firstly, the games are not really selling, so the low numbers mean that I am not triggering Blackberry’s minimum payment thresholds. I estimate that I have sold somewhere between 100 and 200 units of The Lords of Midnight, but Blackberry use three different payment vendors depending on how the game is purchased. These are Bango, Digital River, and Blackberry themselves.
Bango, and Blackberry have minimum payment thresholds, and I have received no payment for games sold through them.
Digital River have paid me, but they pay in USD into the business paypal account. This is really poor and a nightmare to administer from an accounting point of view. In particular it makes calculating my VAT very difficult.
The fact that my sales are estimates is because you are unable to get accurate reports from the Blackberry Vendor Portal. You have to rely on statements to calculate your sales. But some of the Vendor statements ( Digital River ) appear to lack any reference to the game sold. So I can’t separate the sales for the two games.

Should there be enough interest, I will consider placing the Blackberry .bar files for future updates on this website, so that the keen players can side load the updates themselves.

Midnight Status Update

This week has seen The Lords of Midnight finally get the 1.12 update across all the stores. That means that OSX and Blackberry players can now enjoy the features that other users have had for nearly 4 months. Sorry about that, the OSX issue came about because I could no longer submit to the App Store, and it has taken this long for Marmalade to fix the issue, and Blackberry was just an oversight – never noticed that I had not updated it.

Doomdark’s Revenge has now hit version 1.2 across all stores. This resolves a number of early issues and brings the remake more inline with the original. There is still some work to do on that, and version 1.3 should be pushed out later this week which will hopefully close off the remaining problematic areas. You can see a full list of upcoming changes here.

I’ll be honest, it has taken me by surprise at the number of issues that crept through the testing process. Looking at it with hindsight, not enough testing occurred that compared it to the original. I have spent a large amount of the last two weeks pouring over the original code looking for subtle things that I had previously missed, in order to try and explain the variances. For example, Shareth’s stronghold is Imiriel, but for the routing AI it get overridden as Glireon. Morkin is actually and AI lord which means he moves. And, Characters will not attempt to recruit another character while at a stronghold.

The OSX version of Midnight and Revenge both have a problem with Mac Book Pro Retina screens. I shall be looking into that. As a work around, place you laptop in one of the smaller virtual resolutions, start the app and then change it to Large Window mode in the options. The change you desktop resolution back.