This parting has come too soon

It was a strange dawn. The Sun seemed reluctant to shake off the shackles of night and soar over the rim of the world. When it did, the rays it sent spinning across Midnight seemed cold and pallid. From the north a frozen mist was seeping over the hills and forests and plains and the dawn was silent, the air empty of birds, the earth untrodden by the chattering creatures of day. Even to Corelay the coldness spread and a nameless chill gripped men’s hearts as they rose to greet the new day. Old warriors, in dread, whispered of Doomdark, for they had been touched like this before, but the rest simply shivered and tried, with small success, to shrug off their unreasoning fear.

– Mike Singleton, Lords of Midnight.

Lords of Midnight – Video Footage

I’ve been giving some thought to releasing some screenshots of LOM iOS. However, I can’t really see much point. Any screenshots using the current graphics will just show an image of a game running in a development box on my Mac. A game that won’t look to interesting at this stage, because you won’t be able to see any of the intended graphical enhancements. I also have some video footage of the game running that I have used to show some people how the mechanics for the landscaping works. It would also suffer the same issues.

That said, it occurred to me this morning, that maybe what I should do is release some video of me playing the game on my iPad. That would at least show that the game is actually real and not some vaporware concept.

I’m going spend another day thinking about it, and then I might release something over the weekend!