Dawn approached stealthily, running swift fingers of light over the Lands of Midnight. Far to the east, it touched the grim Keep of Utarg with a brief golden haze: the Targ sentries yawned and looked around only to see if the next watch approached to relieve them. The dawn moved on. trembling over the Downs of Athoril, cloaking them in scarlet and saffron. The hills which had seemed hunched herds of vast menacing creatures in the absence of light, seemed now to draw apart and unfold.
Thought I’d post a quick update on the progress, or lack of, for Lords of Midnight on iOS as I am aware that I have not posted anything for a while.
Unfortunately, the truth is that developed has comes come crashing back to a slow trickle. This is due to me moving house at the end of June. I am somewhat surprised at how much the move has disrupted my development work.
Obviously, I had a few days prior to the move as I dismantled my study and then concentrated on all things moving. Prior to that I had had 7 straight weeks of shouting at people, chasing down people, to make sure the move happened, so by the evening I was more than happy to throw myself into development.
After the move it took a week or so to hey my study up and running, and generally be in a more organised situation round the house in general. But the momentum had been lost. Since that time I have not really spent anytime near the computer, where I have been able to develop.
It has really surprised me, and a little disappointed me, at the level of disruption that has occurred, but all I can do now is try and get myself back in the saddle, so to speak.
Testing has been good, and the current version is relatively stable. It is also now working on all iOS devices. The current changes that I am working on are amendments to the AI with regard the Ice Crown Quest. And then after that I will be working on tweaks for the Xajorkith Defence.
Hopefully I can get my self kick started and fully operational soon!