This week has seen The Lords of Midnight finally get the 1.12 update across all the stores. That means that OSX and Blackberry players can now enjoy the features that other users have had for nearly 4 months. Sorry about that, the OSX issue came about because I could no longer submit to the App Store, and it has taken this long for Marmalade to fix the issue, and Blackberry was just an oversight – never noticed that I had not updated it.
Doomdark’s Revenge has now hit version 1.2 across all stores. This resolves a number of early issues and brings the remake more inline with the original. There is still some work to do on that, and version 1.3 should be pushed out later this week which will hopefully close off the remaining problematic areas. You can see a full list of upcoming changes here.
I’ll be honest, it has taken me by surprise at the number of issues that crept through the testing process. Looking at it with hindsight, not enough testing occurred that compared it to the original. I have spent a large amount of the last two weeks pouring over the original code looking for subtle things that I had previously missed, in order to try and explain the variances. For example, Shareth’s stronghold is Imiriel, but for the routing AI it get overridden as Glireon. Morkin is actually and AI lord which means he moves. And, Characters will not attempt to recruit another character while at a stronghold.
The OSX version of Midnight and Revenge both have a problem with Mac Book Pro Retina screens. I shall be looking into that. As a work around, place you laptop in one of the smaller virtual resolutions, start the app and then change it to Large Window mode in the options. The change you desktop resolution back.