Thought I’d better post quick update about what I have been doing for the last month, or more to the point, what I have not been doing. I’m not quite sure where all the time has gone, but it has gone nonetheless.
On off I’ve been trying to get over a particular hurdle on the desktop version, and it’s just about swapping resolutions. I don’t want to just allow the player to swap through all the possible resolutions that their monitor can handle, so I have implemented a system of, Fullscreen, and then Small/Medium/Large window version. The main issue is changing the internals of the system after the initial selection. It’s not a big, nor complicated job, it’s just one of those meh pieces that I seem to be unable to keep myself interested in for more than a few moments. It kind of feels a little like the Android version. That became a toil because I wasn’t really that interested in it at first, that is, all the work required to support multiple resolutions. So the work just dragged.
I think this is also on the back of two solid months of coding on the project. It feels like I’m having a little post release wobble. Hopefully I can get my coding mojo back soon so that I can get the desktop version out of the way….
Tag Archives: Midnight
The Lords of Midnight are coming…
New Features and Suggestions
I’m first going to start with a list of items that will be added to the next released. This version will go into test in the next few days.
1. Tweaks to the swiping/moving on the small devices. iPhone/Touch etc…
2. Visual indicator that the screen has been pressed for looking/movement has been added.
3. Discovery Map display has been sped up when large portions of the map have been visited.
4. Accuracy of the Discovery map has been tweaked. Lords and Names of places no longer appear just because they are on the map. You have to have looked at them. ( from new gameplay only )
5. Horses, Dragons, Skulkrin, Trolls, and Wolves are now recorded on Discovery Map if you have looked at them. ( from new gameplay only )
6. Filter to turn off item 5!
7. Undo option added. You can perform a single undo of your last command.
8. Undo to dawn has been added for the first day.
9. Night button added to the Select screen.
10. View icon changed to Look – sorry being pedantic!
11. Pressing the choose icon when the choose options is visible, now closes the choose window.
12. Slightly not hitting a choose icon, no longer closes the window.
13. Removed left over AI difficulty code that would have Doomdark generating new armies that track down Morkin, Luxor, or head to Xajorkith.
14. Progress bar added to splash screen for loading assets.
15. Fixed downs map terrain not showing correctly over multiple locations.
16. Removed approach icon from think screen when lord cannot be recruited.
If you have any suggestions for features that you would like to see added in future versions, or changes that you think would make the game better or more accessible, then please leave a comment here…